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That new ‘Brightness’ setting in edit?

Ainee Kohime
Registered User
Join date: 29 Jun 2007
Posts: 101
03-26-2009 16:26
That new ‘Brightness’ setting in edit?

Ooooh, I just discovered the wonderful new 'brightness' setting in edit/textures/bumpiness. It makes some things look GREAT! Is it causing glare or lag or any other issues, please? And what purpose does 'shininess' have, please?

I know they have changed the list on that bumpiness tab, as it used to say 'glass' which was good for skiing and sliding surfaces. I cannot see any difference in 3 black or white cubes set with different ‘shininess’ though, as I was expecting to see.

Apparently, "Brightness" is a bump map. Some people try not to use it because it can override natural shadowing. Please explain that in simple terms to me!

I am asking about 'shininess' and 'bumpiness' on the textures tab NOT Fullbright. Full Bright should be used with caution, and only if there is a pleasant shade set in the 'features' tab on 'Light' with it, I feel. Full bright is good sometimes, only really useful if you want the colour to be exactly the same, no matter what the angle/conditions are, so it has value for paintings and portraits. I also use ‘Fullbright’ on the underside of fireplace mantels, creating a lovely warm glow with a golden tint on features/light.

In 'Midnight’ setting,' brightness' does not give any illumination, but the item does look a lot better when it is ‘Midday’; the definition is sharper, and more 3d, on anything gold, gilt, satin etc. However, ‘brightness’ does look horrible on polished wood and tapestry.

Tomorrow I will investigate this ‘brightness’ (and ‘darkness’) setting on my Antiques, but I would be glad to hear what all you Experts have to say about this!

‘Prim-Minister’ low-prim Antiques and Historic Buildings
http://slurl.com/secondlife/Hermetic%20Palaces/118/119/26

Best wishes from Ainee Kohime
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-26-2009 17:52
The Brightness bump setting causes bright areas of the texture to appear as if they are raised off the surface. The lighter the color, the greater the height. Anything black won't be raised at all. Anything white will be raised as far as possible. All other values fall in between.

The Darkness setting does just the opposite. It causes the dark areas of the texture to be raised. White won't be raised at all. Black will be raised as far as possible. Everything else will be in between.

Make sense?
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Ainee Kohime
Registered User
Join date: 29 Jun 2007
Posts: 101
03-26-2009 18:35
Yes, that does make sense. Thank you for that, Chosen! I shall go experiment with it tomorrow, I am delighted at the results so far!

Best wishes from Ainee