That new ‘Brightness’ setting in edit?
Ooooh, I just discovered the wonderful new 'brightness' setting in edit/textures/bumpiness. It makes some things look GREAT! Is it causing glare or lag or any other issues, please? And what purpose does 'shininess' have, please?
I know they have changed the list on that bumpiness tab, as it used to say 'glass' which was good for skiing and sliding surfaces. I cannot see any difference in 3 black or white cubes set with different ‘shininess’ though, as I was expecting to see.
Apparently, "Brightness" is a bump map. Some people try not to use it because it can override natural shadowing. Please explain that in simple terms to me!
I am asking about 'shininess' and 'bumpiness' on the textures tab NOT Fullbright. Full Bright should be used with caution, and only if there is a pleasant shade set in the 'features' tab on 'Light' with it, I feel. Full bright is good sometimes, only really useful if you want the colour to be exactly the same, no matter what the angle/conditions are, so it has value for paintings and portraits. I also use ‘Fullbright’ on the underside of fireplace mantels, creating a lovely warm glow with a golden tint on features/light.
In 'Midnight’ setting,' brightness' does not give any illumination, but the item does look a lot better when it is ‘Midday’; the definition is sharper, and more 3d, on anything gold, gilt, satin etc. However, ‘brightness’ does look horrible on polished wood and tapestry.
Tomorrow I will investigate this ‘brightness’ (and ‘darkness’) setting on my Antiques, but I would be glad to hear what all you Experts have to say about this!
‘Prim-Minister’ low-prim Antiques and Historic Buildings
http://slurl.com/secondlife/Hermetic%20Palaces/118/119/26
Best wishes from Ainee Kohime