Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

'Appearance' sliders?

Ru Habsburg
Registered User
Join date: 2 Jan 2006
Posts: 7
04-08-2006 02:35
this will take some explaining i think.

i'm not really asking about animation as i'm a texture artist. i use the OBJ files from the SL rig to preview my work. only prob is i've only got the one build of man to drawn on.

that where the problem is. it's really hard to paint the texture of a skinny guy onto the body of a normal man. i think i've done it then import it to find things warped the wrong way.

i'm just wondering if the site's SL rig has the same set of Poser sliders as in SL's Appearence dialog? i've tried it with Poser 4 and only found the bones.

thanks in advance
Rick Deckard
Cogito, ergo doleo.
Join date: 1 Apr 2005
Posts: 159
04-08-2006 09:37
This is the only way that I know for previewing texture work on particularly shaped avatars (if that's what you're asking).
_____________________

Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
04-08-2006 20:32
Moving this over to Design and Textures.
_____________________
***********************************************
"Ya'll are so cute with your pitchforks and torches ..." ~Brent Linden

SL streams a world, can you also stream a mind?
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
04-09-2006 01:52
Hi Ru!

Yeah, you are absolutely correct. The downloadable Avatar .obj model, especially the male model, doesn't match any of the avatars in world very well. It's frustrating, because I did a bunch of work for MAXON to earn BodyPaint, just so I could paint on that .obj and have it look perfect in world. I even had plans to project a square grid on the Avatar, and then post the resulting texture on the UV Map, so that everyone could line things up perfectly without any difficulty.

The only problem is that, as you've found, it doesn't work.

And it's not because you're trying to paint stuff for a skinny guy on a fairly muscular one. The size and positions of the polygons just don't match well enough to make the Avatar object useful for detailed work. (The UV map is exactly the same; but since the polys aren't, the texture is distorted when applied to the Avatars in world.)

If you're tyring to get skin values, or wrinkles, or a texture, or things like that to match across the seams, then it works fine.

But if you're trying to put buttons or a pocket on a shirt, or get a yoke to line up correctly over the shoulder blades, or anything like that, in my experience it's better to just draw on the Linden maps. Believe it or not, there are fewer distortions.

And no, to the best of my knowledge, there's nothing you can download that will allow you to copy the sliders and make an .obj that you can paint on that atually matches your Avatar in world. I wish there was. (If anyone does know of one, I'd be delighted to hear about it, too!)

There are no sliders/morphs for it if you bring it into Poser at all. (At least, there weren't when I downloaded it. The Lindens do change things from time to time, though. Perhaps I should check again.)

Sigh.
_____________________
Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia