Amanita DeFarge
Registered User
Join date: 21 Jan 2005
Posts: 5
|
01-30-2005 06:01
Hi,
I don't know if I'm doing something very obviously wrong - I tried following the basic texturing tutorial, at the moment I'm just trying to preview the Second Life t-shirt that comes with the templates, but I'm getting a weird result, as seen below.
I am using Paint Shop Pro 8, which I am not terribly familiar with, but the only difference I have found from reading up on it is that I don't have the option to save as 32 bit .tga. I can't increase the colour depth any more, the alpha channel looks fine, and neither of the layers are locked.
This same thing happens whatever I try to preview, even a plain texture with no alpha.
Does anyone have any idea what might be causing this??
Thanks, Amanita
|
Marina McTeague
Registered User
Join date: 20 Jan 2005
Posts: 18
|
01-30-2005 09:39
Mine does this too!! Wish I knew how to fix it 
|
Postmark Jensen
is not a jerk.
Join date: 23 May 2004
Posts: 281
|
01-31-2005 18:05
Are you running SL in a secondary monitor?
|
Amanita DeFarge
Registered User
Join date: 21 Jan 2005
Posts: 5
|
02-01-2005 01:29
No, there's nothing strange about my setup. I don't know the details of what's recommended for SL tho. I have a Radeon 9800 graphics card, if that makes a difference. It has support for a secondary monitor, but I've never used that.
|
Amanita DeFarge
Registered User
Join date: 21 Jan 2005
Posts: 5
|
02-01-2005 23:49
Having checked again just now, it appears this is now working for me since the update - I presume the problem was fixed in this most recent version. I hope it's working now for everyone who had this issue.
Amanita
|
Marina McTeague
Registered User
Join date: 20 Jan 2005
Posts: 18
|
02-08-2005 06:10
Running a 9700 Pro and it's still bugged for me 
|