revmachine Undset
Registered User
Join date: 26 Oct 2006
Posts: 3
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11-13-2006 09:36
Before I go on, I searched through all the forums, read the stickies on permission, read on Google/tutorials/blogs/etc, and tried talking to the in-world-help a couple of times. I cannot find a specific answer to my question so here goes:
I have a package of textures that I want to sell/give to people. I packaged them into a prim. The prim has copy rights and is set to open and prompt to copy to inventory upon touch. All the textures inside have permissions set to copy only....this is set in the next owner area.
I want the person recieving the box of textures to be able to move the textures into folders in their inventory, be able to apply textures to prims via the texture edit tab in build mode, and be able to change the settings like brighness, bump, tile, rotation, etc.
In an ideal world I would like the person to be able to sell a building they make using the textures but was told I couldn't do that without the items being resellable by anyone with the box of textures.
A person who purchased my textures claims they have to drag the textures onto the prims but cannot see them in the texture folder inside the editor in build mode. I asked in-world help about this and they claim that this is a bug and has nothign to do with my permissions.
Has anyone run into this before?
If there is any information about this specific instance please forward me the link.
I've been reading for days and need help!
Thanks
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-13-2006 10:35
I create and sell textures professionally in SL. It's my main steady source of in-world income. (Building pays more, but is erratic.)
Textures MUST be sold full-permissions. They are pretty much useless otherwise. Sell your textures as copy-OK/modify-OK/transfer-OK, and include a clear terms of service agreement that states they can use the textures to make products, but they may NOT resell the raw textures.
If the texture permissions are no-transfer, they can't sell anything they make with them. No-transfer textures have only one valid use - to sell to the end-user of a prefab home, so they can make matching remodeling parts for their own use only.
No-copy textures can only be applied to one prim, and then you lose them.
No mod textures can't be used at all.
These are limitations of the SL client, and how the SL building system works, there is no way to restrict texture permissions. If someone does buy your texture set as full perms and then resells copies of them, issue a DMCA Take-down notice and AR them.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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revmachine Undset
Registered User
Join date: 26 Oct 2006
Posts: 3
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11-13-2006 13:29
Wow! I was afraid of that.....that makes sense though. As far as I am concerned, once someone buys the textures I don't care how they use them as long as they don't just turn around and resell them or make madifications and sell them. I want people to be able to sell buildings with them, I also want them to be able to pull them out, make their own customizations, and put them back in.
When I talked to Linden World Help they said that if i allow people to Modify and Resell them I open myself up to getting totally ripped off.
I've read a few articles about this and how that is the nature of the beast. I've also read about Open GL Buffer apps that let you pull out textures.
Thanks for your answer, I'm still leary about setting the textures to be totally open.
Can you tell me what the best priviledge settings are for my container prim that holds the textures? I want to sell it through online stores like SLExchange and SLBoutique as well as an In-World store.
Thanks again, It all makes sense now!
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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11-13-2006 14:34
From: revmachine Undset Can you tell me what the best priviledge settings are for my container prim that holds the textures? I want to sell it through online stores like SLExchange and SLBoutique as well as an In-World store. Believe me, if there was a better way other than selling full-perm textures, a store like TRU, with tens of thousands of textures that we sell, would be one of the first to use it. The box you sell the textures in doesn't matter much. If you put your store logo on the outside, I'd probably make the box no-mod, just so no one uses it to re-package something else. You may want to experiment with that. For myself, I just put the things I sell on SL Boutique in a white full-perms cube. (I sell dresses and some structures and furnishings on SLB, but not my textures, as TRU has an exclusive on my texture resales. At TRU we use a scripted single prim for each texture bundle that we sell. Doing a right click and selecting Buy gives the user a folder containing all the textures and notecards in the folder. They don't get a box. The script in the vending prim also allows them to click on the prim and preview all the textures in the bundle.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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