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Silver Skin?

Dalea Kojima
Registered User
Join date: 31 Mar 2004
Posts: 27
05-26-2005 04:39
Hi!

I was wondering if it is possible to create a silver (shiny) skin?

I have seen shiny eyes, can that be replicated for the skin?

Or does anyone maybe know someone who sells silver skins?


Thanks,

Dalea
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
05-26-2005 05:04
Aha a Silver Surfer coming up???:-)))
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
05-26-2005 06:44
Govindira Galatea makes a few metal skins. I don't know about silver, but it probably wouldn't be too much work for her to adapt to greyish silver from her red demoness metal skin. You'd have to ask her though. Here's the URL so you can take a look at the skin.

/invalid_link.html

Reflective skin does not work the same way the eyes do. Currently it is only possible to simulate reflection on the skin with faux highlight and shaddow. The eyes are a separate mesh and the SL rendering engine treats them differently, more like the primitives, but not exactly.

If you feel strongly enough about reflective skin as a feature in SL, put it in the proposals section to be voted on. If enough people vote on it LL will respond. You have my vote :)
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
05-26-2005 10:13
From: Namssor Daguerre
Reflective skin does not work the same way the eyes do. Currently it is only possible to simulate reflection on the skin with faux highlight and shaddow. The eyes are a separate mesh and the SL rendering engine treats them differently, more like the primitives, but not exactly.


Well, also, you can attach a sphere to an eye and do all sorts of fun things with it... animated textures, shiney, light, partical emitting, whatever, and its almost impossible to tell its not a real eye :)
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I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
05-26-2005 10:40
Unfortunately it's not really possible to shiny skin, but the effect can be simulated fairly convincingly with a good paint job, or you can cover yourself in attachments that are shiny of you want a more robotic look. Below are 2 pretty good examples. The first is my Seven of Nine av, which shows simulated shine through texturing. The second is Hudson Stryker's metal dragon av, which is a great example of full body attachments.

LL has said they are looking into a material shader system for the future instead of the simple texture system we have now. Hopefully that will get applied to avatars as well as objects and then we'll really be in business.
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Caylord Theas
Registered User
Join date: 15 Aug 2007
Posts: 24
12-21-2007 10:02
From: Namssor Daguerre
Govindira Galatea makes a few metal skins. I don't know about silver, but it probably wouldn't be too much work for her to adapt to greyish silver from her red demoness metal skin. You'd have to ask her though. Here's the URL so you can take a look at the skin.

/invalid_link.html

Reflective skin does not work the same way the eyes do. Currently it is only possible to simulate reflection on the skin with faux highlight and shaddow. The eyes are a separate mesh and the SL rendering engine treats them differently, more like the primitives, but not exactly.

If you feel strongly enough about reflective skin as a feature in SL, put it in the proposals section to be voted on. If enough people vote on it LL will respond. You have my vote :)



that returns a file not found error namssor
Malia Writer
Unemployed in paradise
Join date: 20 Aug 2007
Posts: 2,026
12-21-2007 10:16
From: Chosen Few
Below are 2 pretty good examples. The first is my Seven of Nine av, which shows simulated shine through texturing. The second is Hudson Stryker's metal dragon av, which is a great example of full body attachments.
Below what? :confused: I don't see nuttin'...
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-21-2007 10:23
From: Caylord Theas
that returns a file not found error namssor

From: Malia Writer
Below what? I don't see nuttin'...

This is what happens when you dig up nearly 3-year-old threads, guys. Dead links, deleted attachments. You can't expect such old posts to contain current information.

If you have a new question, ask.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Malia Writer
Unemployed in paradise
Join date: 20 Aug 2007
Posts: 2,026
12-21-2007 10:29
That explains it, it was in the New Posts list so I didn't realize I was looking at a necropost.... woops!

/me shrugs
Yabusaka Loon
Registered User
Join date: 8 Jun 2007
Posts: 15
Metalic Skin
12-21-2007 23:18
I made some metalic skins.
Not realy a silver though.

http://yabusaka.slmame.com/e78630.html
http://yabusaka.slmame.com/e78022.html

Black Metalic skin for women is for free.
(See attached image)

You can find these skins at my store
http://slurl.com/secondlife/Spectre/30/81/44
Yabusaka Loon
Registered User
Join date: 8 Jun 2007
Posts: 15
New skin released
01-08-2008 18:56
I put out more silver like skin.
Its freebie for opening of my new main store.

Find these skins at:
http://slurl.com/secondlife/Honmoku/42/213/22
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
01-10-2008 17:30
I did this a while back and posted in the gallery section, but forgot about this thread. Here's my rendition of a silver skin. The copper face is a layering effect. The skin could be as easily produced in all silver too. There's also a bit of environmental texture layering/matching happening here. That is why this particular skin texture looks good in this background setting. Put it in a red desert scene and... not so convincing. That's the drawback of a fixed texture bake versus interactive shaders. Notice that the reflections on the arms are running perpendicular to way they should be. That is because the texture got baked while the avatar was in a Da Vinci pose (the standard position for the avatar mannequin in an external 3D app).