Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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01-16-2009 00:35
There are a number of ways, as far as I can see, to create sculpti shapes, but how do you skin the blighters with any precision.
General colour coverage is OK, but say I had tankard and wanted to put a logo on the side, or a decorrative motif around the rim? How is that done?
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Carbon Philter
Registered User
Join date: 4 Apr 2008
Posts: 165
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01-16-2009 01:22
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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01-16-2009 01:26
If your texture is being applied to a sculptie then it wont matter weather it is a skin texture or any other kind of texture. Unless your meaning "skinning" as just texturing itself. Well in either case your in luck as Aminom Marvin just recently posted some precision texturing templates with a link to a tutorial just a few posts down.
As always though the success you have with texturing sculpts will largely depend on the quality of your initial sculpt. That is, the more evenly spaced the lines on your UV map the better it will be.
If you continue to have troubles or do not wish to become a quasi expert in sculpti texturing then you can always spend an extra prim and put your logo texture on the end of a flattened cylinder and attach it to your tankard.
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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01-16-2009 01:37
Oh cool,
I just saw Carbon's pointer to Domono's tutorials for texturing in blender. They look great. You will need to be at least a little familiar with blender. I havent waded through all of them yet but it does look like you can also do texturing for maps Not created in blender as long as you can manage to import them into it.
The templates are good for if you want to just use a graphics editor.
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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01-16-2009 12:13
From: Tarak Voss There are a number of ways, as far as I can see, to create sculpti shapes, but how do you skin the blighters with any precision.
General colour coverage is OK, but say I had tankard and wanted to put a logo on the side, or a decorrative motif around the rim? How is that done? Well, first, it is non-trivial. Second, there are a number of tools for painting on 3D objects that people use. There are, or at least used to be, lots of good descriptions and summaries in the Second Life Wiki.
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Tarak Voss
Meanderer
Join date: 14 Oct 2006
Posts: 330
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01-16-2009 15:59
Carbon - thanks for those tutorials. I have always found Blender too complex and time consuming but it seems I'd better take another look. Unfortunately I plan to creat the sculptie in Carrara and I don't think Blender will import it.
Infiniview - Yes I mean skinning. I'll take onboard your tip about evenly spaced lines. As the whole aim of me using sculptie is to reduce prims, I definitely want to go down the 'texture' path.
Lee - Lee, thanks, I've already looked at Wiki.
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