Flugel Flasheart
Registered User
Join date: 27 Nov 2005
Posts: 18
|
08-31-2006 03:56
I have the same version of PS CS2 on two separate machines - one in work and one at home, and have not knowingly gone out of my way to change any preferences.
However, when I save to TGA (32bit/pixel) on my work PC the transparency is retained without having to flatten the image, while on the home PC it converts it to white and I have to manually create my alpha channel (flatten/select/save selection etc).
Does anybody know why it would save differently on the separate machines?
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
08-31-2006 06:20
Flattening the image makes no difference either way, just so you know. TGA's are inherently layerless, so whether your working document has one layer or one million layers prior to TGA output, the TGA will come out exactly the same. Whether the end result contains transparency (or any other property) has nothing to do with flattening or not flattening the source document. As for why your work PC is behaving so strangely, it sounds like someone at your office must have replaced the standard TGA saver plugin with the one from PS 7.0. I'd strongly encourage you to change it back. Those 7.0 style files are incompatible with most graphics applications, and the contain artifacts that are impossible to correct. For further info on this, see the trasparency guide at the top of this forum.
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
|