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Linden tree textures? |
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Rebbeca Baldwin
¿?
Join date: 26 Apr 2004
Posts: 49
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03-15-2006 08:38
I need textures that match the textures on Linden made trees for a project I'm working on,the Linden eucalyptus tree in paticular.Is there a way to export these,or does someone have some that are simular?
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Hunter Stern
Web Weaver
Join date: 7 Oct 2004
Posts: 377
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03-15-2006 08:45
you can actually make a prim which calls textures by UUID then place the UUID in the line for the texture (you can find the UUIDs in your HD>Program Files>Second LIfe>app_settings>viewerart file)
hope that helps _____________________
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Moriash Moreau
Registered User
Join date: 1 Jan 2005
Posts: 39
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03-15-2006 08:53
[Well, evidently I type too slowly. I'll leave this here, anyway.]
You can find the UUIDs for all the client asset textures (including the Eucalyptus tree) in hte LSL Wiki: http://secondlife.com/badgeo/wakka.php?wakka=ClientAssetKeys They can be put on a prim by using the llSetTexture script command, as described here: http://secondlife.com/badgeo/wakka.php?wakka=llSetTexture However, the Linden tree textures are somewhat odd when mapped onto prims directly. In particular, they seem to behave strangely when you attempt to tile them (multiple repeats per face). It's been a while since I played with them, but if I remember correctly, they just wouldn't do it. You'll have to play with them a bit to see if it works for you. The texture contains multiple elements, including the long-distance tree (the fuzzy view you get from a distance), the trunk, and the close-up tree branch texture (which apparently is mapped onto multiple prim-like objects, scattered at odd angles around the top of the trunk). I would assume that the actual tree objects use offsets and partial repeats-per-face to pick the portion of the texture used for each part of the tree. |
Rebbeca Baldwin
¿?
Join date: 26 Apr 2004
Posts: 49
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03-15-2006 09:21
Thanks Moriash and Hunter,sounds like I will need to make my own texture for the project I'm working on since the texture will need to be tiled.I will try to use the texture UUID first though.
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