From: Natalie Oe
I've noticed if I save them at 32 tga they are higher quality once in secondlife then saving as say 24 tga.
This is not possible. It is very common among those new to texturing to assume that more bits must somehow be better than less bits, but it just isn't so. I explain this in detail in the transparency guide at the top of this forum, which I highly recommend you read, but I'll summarize quickly here as well.
Images for the screen are comprised of components known as channels, which govern various characteristics. Color TGA images have 3 channels, red, green, and blue. Color TGA's with transparency also have a fourth channel called Alpha. Each channel contains 8 bits of data (per pixel).
Color images are 24-bit by easy math. 3 channels times 8 bits = 24 bits. If the image has transparency, that fourth channel adds another 8 bits, bringing the total to 32.
Never ever save an image as 32-bit unless it actually needs transparency in it. Otherwise you end up with problems. First, your files will be 33% larger than they should be, and second, you'll add to the ever-present alpha sorting glitch common to almost all OpenGL applications, SL included. The glitch causes 32-bit images placed in close proximity to eachtother to appear to switch positions or cancel eachother out.
In any case, it's absolutely impossible for the extra 8 bits to improve the quality of the image in any way. That's simply not how it works. The fourth channel just adds transparency data. That's it. If you believe you're seeing something more, then no offense, but I'd suggest it's nothing more than your brain playing tricks on you, a manifestation of wishful thinking from your assumption that those extra bits must somehow be enhancing the image. Again though, that's just not how it works.
I'll repeat, NEVER save images as 32-bit unless you need them to be transparent.
Anyway, Albion, I would agree with the second part of Natalie's post. Chances are the textures just didn't fully rez for you the first time around. There's no way they could have changed after they were uploaded. When you upload an image, SL compresses it into JPEG2000 format. That compression is a little bit lossy (it's optionally lossless, but SL doesn't use the lossless setting), which means if your pre-existing "noise" were fine enough, it could end up disappearing upon conversion. Of course, the opposite effect could also happen, and the noise could get enhanced, making your image look much worse. The exact outcome will vary from image to image, depending on the mathmatics of how the image is composed.
Once they've been uploaded to SL though, all images are just asset files like anything else. They just get referenced from the asset server, and sent to the various locations inworld where they're supposed to appear when you view them. They can't change.