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Meshes? |
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Eddy Stryker
libsecondlife Developer
![]() Join date: 6 Jun 2004
Posts: 353
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06-12-2004 12:18
Is it possible to get character meshes for default male/female models in SL? Everything in the SecondLife folder seems to be in a proprietary .llm format. Does LL provide meshes in a more open format? It would be nice to export our own UV maps from Maya or bring the meshes in to Deep Paint for more accurate texture design.
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Cailyn Miller
mmm.... shiny
![]() Join date: 11 Mar 2003
Posts: 369
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06-12-2004 13:39
Templates are here. PSD format, can be edited in any good graphics program (Photoshop, PSP, GIMP etc).
Male and females use the same templates. Upper body covers shirts, undershirts, gloves, and upper half of jackets, lower body covers pants, underpants, socks, shoes, and lower half of jackets. The others are obvious ![]() Enjoy ![]() _____________________
![]() BLOG: http://cailyn-sl.blogspot.com/ INWORLD: http://slurl.com/secondlife/Gisborne/113/187/27 OnRez: http://shop.onrez.com/Cailyn_Miller SLX: http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=512 |
Eddy Stryker
libsecondlife Developer
![]() Join date: 6 Jun 2004
Posts: 353
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06-12-2004 13:59
Maybe my terminology was wrong. I'm looking for the actual vertice information for the models, so I can map the 2d templates to a 3d character and draw in 3d with Deep Paint 3D. A .3ds file, a maya binary scene, a lightwave object, something along those lines.
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Cailyn Miller
mmm.... shiny
![]() Join date: 11 Mar 2003
Posts: 369
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06-12-2004 14:42
oh I see... sorry, 3D stuff is beyond me.. dunno if it's possible.
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![]() BLOG: http://cailyn-sl.blogspot.com/ INWORLD: http://slurl.com/secondlife/Gisborne/113/187/27 OnRez: http://shop.onrez.com/Cailyn_Miller SLX: http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=512 |
Catherine Omega
Geometry Ninja
![]() Join date: 10 Jan 2003
Posts: 2,053
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06-12-2004 14:44
You would have to ask the Lindens for the exact data. They've been pretty forthcoming about stuff like that on occasion, so who knows?
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Nephilaine Protagonist
PixelSlinger
![]() Join date: 22 Jul 2003
Posts: 1,693
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06-12-2004 15:47
oooh, if only we could get a copy of the avatar models.
rendered clothing, skins, you name it. it would be great. _____________________
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Kensuke Leviathan
Wandering fox
Join date: 11 Dec 2002
Posts: 127
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06-12-2004 16:53
Aye, hasn't happend yet though
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":> wark wark" |
Snakekiss Noir
japanese designer
![]() Join date: 9 Dec 2003
Posts: 334
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hope for this
06-15-2004 07:40
I really want to get my SL Av out of SL and into a re modelling arena where I can improve and enhance the look and shape and extend in areas beyond the Sl sliders.
I would hope eventually that we can import AV's back into Sl from better modelling packages and also cannot wait for the LIndens to finally improve AV making in one future update, increasing the slider values, min and max, dealing with the blocky pixel blocky edges when ur on max for any parts and allowing us greater number of variables on face and body. At present many things have moved on and AV appearance and bodies is not one of them. About time for an upgrade here please. |
Eddy Stryker
libsecondlife Developer
![]() Join date: 6 Jun 2004
Posts: 353
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06-15-2004 18:26
Originally posted by Kensuke Leviathan Aye, hasn't happend yet though ![]() Avatars are probably the laggiest thing in the game from an FPS perspective, and very possibly from a bandwidth perspective as well. When the average person has 1mb up/down and 256mb on their graphics card with a shading engine then you might see avatar upgrades. Until then it's a tradeoff of performance for looks, and SL is balancing on the edge for many. |
Grim Lupis
Dark Wolf
Join date: 11 Jul 2003
Posts: 762
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06-15-2004 18:29
Originally posted by Nephilaine Protagonist oooh, if only we could get a copy of the avatar models. I'd think that would be virtually impossible, considering the significant customizability that our avs have. _____________________
Grim
"God only made a few perfect heads, the rest of them he put hair on." -- Unknown |