HeatherDawn Cohen
Who Me?!?!
Join date: 9 Aug 2004
Posts: 397
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02-02-2005 17:20
I'm working in PS 6. I'm applying a texture in layer styles. Is there anyway to rotate the applied texture?
Hope I made this clear enough. Thanks
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Racer Plisskin
Rezerator
Join date: 2 Jan 2005
Posts: 147
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02-03-2005 16:23
The easiest way I've found is to copy it and "paste as new image" to create a whole other temporary image
Then rotate, resize, stretch, etc. the temporary image as needed.
Then copy and paste the results back into the appropriate layer of your original.
Racer P
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Keith Extraordinaire
Build! Must Build!
Join date: 8 Jul 2004
Posts: 59
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02-03-2005 16:59
Yep, there sure is.
Select the layer you want to spin. If you only want to spin part of the layer use the wand or marquee tool and select the area of that layer. Now go up to edit in the main toolbar then down to transform, rotate… and spin away! Perspective and distort are great too for fitting things to templates.
Happy spinning!
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HeatherDawn Cohen
Who Me?!?!
Join date: 9 Aug 2004
Posts: 397
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02-03-2005 17:13
From: Keith Extraordinaire Yep, there sure is.
Select the layer you want to spin. If you only want to spin part of the layer use the wand or marquee tool and select the area of that layer. Now go up to edit in the main toolbar then down to transform, rotate… and spin away! Perspective and distort are great too for fitting things to templates.
Happy spinning! LOL. No, that's not what I mean. I'm not trying to do the copy paste thing, not my style. I'm not wanting to spin the layer, just the texture applied ot the layer. Here's the deal. I'm working on a jacket coller that I've applied a ribbed texture to. The texture goes up and down and I need it to be slanted slightly. Wondering if there was an easy way to do it in either Layer Styles or a Filter or something.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-03-2005 17:31
Maybe I'm missing something here, but why not simply select what you want to affect and then transform it? If you want those ribs slanted, it seems to me that the obvious answer is to either rotate them (edit->transform->rotate) or meybe skew them (edit->transform->skew), but this doesn't seem to be the answer you're looking for. Maybe it would help if you post a pic of what it currently looks like along with a sketch of what you want it to look like. Your verbal description doesn't seem to be getting the message across.
EDIT:
Wait a minute, I think I may have figured out what you're asking. When you say "the texture applied to the layer", are you talking about a texture overlay? If so, then there are two ways to go about what you want to do. The first is you could edit the source file for the texture. The second is you could "bake in" the overlay simply merging the layer it affects with another layer, and then transform it from there.
To do the latter, place a blank layer directly underneath the layer that has the texture overlay on it. Make sure the layer with the texture is selected and press ctrl E to merge it with the one below it. Now the texture will no longer be an overlay, but will be a real layer. As such, you are free to edit it just as you would any other layer in your document.
The reason this works is that when layers merge, the only blending options (texture overlays, bevels, glows, shadows, etc.) they actively retain are those of the bottom-most layer in the merger. All blending options that were on any upper layers in the merger become baked into the layer itself. In this case, since the lower layer is blank and has no blending options of its own, the texture overlay from the top layer gets baked in and the resulting single layer created by the merger will has no blending options. The texture is now in the layer instead of on it.
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