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Launlori Sterling
Registered User
Join date: 28 Apr 2006
Posts: 9
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05-01-2006 08:57
How do you create artwork to sell .. Paintings. I know you can take photos to make them but what program do you use? I would like a basic tutorial if anyone knows of a good one.
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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05-01-2006 12:05
The easiest way is to create your artwork through your normal methods then either scan it or take a quality, straight-on, no-glare digital photo. The latter method will still end up with some distortion but it depends on how accurate you want your final product.
Then make sure your art is 512x512 at the most, and preferably .JPG format. There are a number of free graphics programs that can help you manipulate size and format, including GIMP.
Upload the file into Second Life. Then create a prim -- for a painting you will probably want a cube, then resize it to something like x=.1, y=2, z=2 (play around to get the shape you want). Drag and drop the artwork on one side of the prim, and presto, you have a painting. If you texture the whole thing, you'll get the painting on all 5 other sides of the prim. You can do other imaginative things with prims, like creating a slightly larger version of the above but hollowed and textured with wood or metal to create a frame around your picture.
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Claws Kondor
Registered User
Join date: 6 Mar 2008
Posts: 3
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Making art work
03-23-2008 10:45
From: Cindy Claveau The easiest way is to create your artwork through your normal methods then either scan it or take a quality, straight-on, no-glare digital photo. The latter method will still end up with some distortion but it depends on how accurate you want your final product.
Then make sure your art is 512x512 at the most, and preferably .JPG format. There are a number of free graphics programs that can help you manipulate size and format, including GIMP.
Upload the file into Second Life. Then create a prim -- for a painting you will probably want a cube, then resize it to something like x=.1, y=2, z=2 (play around to get the shape you want). Drag and drop the artwork on one side of the prim, and presto, you have a painting. If you texture the whole thing, you'll get the painting on all 5 other sides of the prim. You can do other imaginative things with prims, like creating a slightly larger version of the above but hollowed and textured with wood or metal to create a frame around your picture. Cindy... I am having a problem. I followed your instructions (btw they were fantastic). But, after I created the prim and dragged the image on to it the image tiled. Let me give you some history. I created a framed photo that I captured from SL in photoshop. I use cs3. I made it in 512x512 at 24bit in targa format. Can I ask you for a step by step process. And can you suggest a good book about creating things in SL. Now as for me I am very good at doing things in photoshop, but Sl is VERY new to me and I find it so fascinating. I want to learn as much as I can. Thank you for allowing me to take up your time. Best Regards Claws
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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03-23-2008 12:58
In the second life editor, select your prim and click on the texture tab. You will find options for repeats, rotations and other useful stuff. You might want to look up a place called the Ivory Tower in world for tutorials for using the editor.
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http://www.throughlinedesign.com/ 
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Rmike Javelin
Muskrat Pilot
Join date: 20 Mar 2005
Posts: 159
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03-28-2008 10:15
From: Cindy Claveau The easiest way is to create your artwork through your normal methods then either scan it or take a quality, straight-on, no-glare digital photo. The latter method will still end up with some distortion but it depends on how accurate you want your final product. QUOTE]
Just a small comment... the mid-price range camera I use has the most distortion at the edges of the lens (probably pretty common), so I have learned to set up a shot to keep the subject closer to center- usually I move the camera back, and sometimes use a little zoom. It's amazing how much distortion can be seen when you photograph an object that you know is really square!
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