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Horrible "NO ENTRY" signs

Patty Vieria
Registered User
Join date: 18 Jan 2007
Posts: 12
01-04-2008 09:31
Hi,
On a parcel you can not enter, there are those Red signs "No Entry".
But even when i have a building 7 meters from a border from that parcel, you still have those red signs in sight.
All that texturing time goes all in to nothing because of that.
Is there something to avoid this?

Thanks!
Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
01-04-2008 09:35
Sure there is! Buy the plot with the No Entry lines!
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*0.0*

Where there's smoke, there isn't always fire. It might just be a particle display. ;-)
-Mari-

Patty Vieria
Registered User
Join date: 18 Jan 2007
Posts: 12
01-04-2008 09:50
From: Mickey McLuhan
Sure there is! Buy the plot with the No Entry lines!


You are laughing with it. But its a scenery for a movie, that is gonna take me a few weeks to build.
If that is to film those red lines, your not laughing anymore...
Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
01-04-2008 09:59
I was being completely serious.
I hate to be rude, but it's not your land.
But before the "Banlines suck folks" jump all over me, I have to ask.
What if your neighbour just had a REALLY ugly build, with particles and flashing lights or whatever you hate. (caveat: All legal and following the rules of the game), would you still think that you have the right to try to get rid of the eyesore, even though you don't own that plot.

Look, SL is a game/platform/whatever, but it's also a business. Sometimes, you have to spend money to get what you want. I did. I haven't seen a banline in ages. I could film movies all day, over every inch of my land and not see one. Y'know why? 'Cuz I spent the money.
When I was on the mainland, I never saw banlines from my land. Y'know why? 'Cuz I spent the money and bought any plot with banlines.

So there you go. That's the solution.
_____________________

*0.0*

Where there's smoke, there isn't always fire. It might just be a particle display. ;-)
-Mari-

Patty Vieria
Registered User
Join date: 18 Jan 2007
Posts: 12
01-04-2008 10:14
Sorry, why is it visible 7m from the border?
I see no reasen for this.
when someone is flying, its always to late.
And like many plots, its a plot not for sale, and nothing is happening there.
Claari Shepherd
Danri CEO and Designer
Join date: 20 Feb 2007
Posts: 170
01-04-2008 11:23
Are you standing near the parcel border? Where your build is located shouldn't matter.. those ban lines are visible when your avatar is near. Maybe you could use some creative camera moves in order not to see the banlines.

Personally I hate the banlines so I choose estate land where the access list aka ban lines are not allowed.
Ainee Kohime
Registered User
Join date: 29 Jun 2007
Posts: 101
01-04-2008 11:50
...or you could ask your neighbour to grant you access to their plot during filming, so that you will not be able to see the lines... Politeness and reasonable requests often work wonders!

Best wishes from Ainee Kohime.
Ainee Kohime
Registered User
Join date: 29 Jun 2007
Posts: 101
01-04-2008 11:53
...and should politeness not work, you could put up phantom megaprims with transparent backs and sky textures on your inside view. That would be a reasonable non-griefling use for mega prims, I suspect.

Best wishes from Ainee Kohime.
Meade Paravane
Hedgehog
Join date: 21 Nov 2006
Posts: 4,845
01-04-2008 12:24
From: Claari Shepherd
Are you standing near the parcel border? Where your build is located shouldn't matter.. those ban lines are visible when your avatar is near. Maybe you could use some creative camera moves in order not to see the banlines.

Regardless of how close to them you are, they should disappear if you're not facing them.

The sim actually sends a collision message to the UI when you're in danger of hitting a ban/access line - if moving forward, in the direction you're facing from your current position, won't run you into a ban line, the sim shouldn't send this message and you won't see the ban line.

The code (LLViewerParcelMgr::renderCollisionSegments) is a bit weird but it looks like it wants to make ban lines more than about 13m away invisible then gradually make them more visible as you get closer. I think what it actually does is set ban lines more than 13m to invisible, set ones closer than 13m to be .95 alpha and ones at exactly 13.0000m away to be 30/169 (0.18) alpha. Maybe it's Friday and my C++ is just rusty but that's what it seems to say..
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
01-05-2008 18:34
Hi Patty!

It sounds to me like an Alpha Sorting issue.

If you're using transparent textures in your build, those lines will appear to be in front of your textures, no matter how near or far you are. (You can see the same thing is you turn "Property Lines" on.)

The solution is to put a non-alpha prim between the ban lines and your build.

If you're doing this as the background for a Machinima, pick something that would look good in the background of your movie, and spread it across as many 10x10 prims as you need to block the ban lines. Don't forget to build them up, as well as out.

It might take quite a few prims; but it's better than having ban-lines showing through.

Alternatively, you can see if some kind person will allow you to borrow the use of a private sim for the movie. There are people who do things like this, in the interest of furthering the arts, although I'm afraid that I don't know offhand who might.

Try the "wanted" classifieds to see if there's someone who can loan/rent you a bit of land for the time it takes to make the movie.
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Robin (Sojourner) Wood
www.robinwood.com

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