Hi!
If you have CS2 or CS3, the solution is actually fairly simple, though it might be a tad tedious to set it up. (Not impossible, by any matter of means, just a little exacting and time consuming.)
The good news, though, is that once you've set it up, you can do anything else of a similar size, that spans the same four seams, very easily.
The answer is Smart Objects.
It's very late (well, very early in the morning,) so I'm not going to be able to do a full explanation, but, very briefly, what you need to do is make a texture with a grid, so you can keep your place easily. Make the grid approximately the same size as the tattoo you want to use. (You might even place a 50% opaque copy of the tattoo on the grid, so you be sure to get the right part in the right places.)
Turn the grid into a Smart Object, and place it on the UV Map (template.)
Use Free Transform > Warp, and make the first quarter of the grid conform to the first section of the map. (Template.) Line up the center lines of the grid with the map seams on the two sides where they have to match. In other words, if you're doing the top back first, line it up on the right and bottom (if I'm seeing this correctly; it is very late.)
Make a copy of the Smart Object, and drag it to the other half of the map (top front, in this example.) Free Transform (command/ctrl T) and choose Warp again. Go to the Warp menu, and pick None. That instance of the image will unwarp. Using the menu again, choose Custom, and you'll be able to warp it. Line it up with the other half of the map.
Drag that layer to the other map, (the Material Bottom in our example,) and repeat for the other two sections. Since you're using a grid, this should be somewhat easier than just trying to figure out which part of the dragon is where.
When you're done, you should be able to preview, and see the grid matching perfectly across the four sections.
Now, open one of the Instances, and Replace the image, using your tattoo instead of the Grid. It will automatically be placed in both instances on that map, and will be perfectly aligned.
Since the Smart Objects are actually in two different documents, because of the way the UVs were ordered on the AV, you'll need to Replace the Smart Object on the second map, too, but that's easy.
When you're done, you'll have your perfectly seamless tattoo.
And, of course, if you want a different tattoo, in the same place, all you need to do is replace the image in the smart object again. As often as you want.
On the other hand, if you happen to have MAXON BodyPaint, you can just project it where you want it, and it will be there. Seams won't matter, and neither, for this particular use, will the fact that your AV in world isn't going to match the dimensions of the one you downloaded from the Lindens.

(Let me know if you need instructions for that.)
But it's perfectly doable in CS2 or CS3.
Hope this helps. Let me know if it's clear as mud, and I'll try to get some screen shots and stuff up later today. After I've had some sleep.
