Blaze Columbia
on Fire!
Join date: 21 Oct 2005
Posts: 280
|
12-20-2005 15:14
With the clothing layers system we currently have, the upper body layer can be on the undershirt, shirt or jacket layer. And designers put clothes on the layer they think is most appropriate.
But that doesn't always work for everyone. For instance, if someone wears a tatoo on their undershirt layer, they won't be able to use most underwear simultaneously.
So, wouldn't it be nice if there was some way the customer could determine what layer any modifiable clothing will go on? Even if we get more layers to work with, it will still be handy.
Seems like it wouldn't be hard to provide that option.
Any thoughts?
_____________________
 Main Store at Blaze 71,117,22
|
Kat Normandy
Registered User
Join date: 7 Dec 2005
Posts: 1
|
More texture control!
12-20-2005 15:31
I agree that more control over layers and textures is essential to allowing full control over avatar customization. We also need the ability for scripted objects to apply a texture/tatoo to avatars in order to simulate interactions such as bullet wounds, blood splatters, mud splatters, bruises, etc, all of which are valuable for game engine development. Ideally, there would be a "temporary tatoo layer" on the avatar specifically for event-driven texture application.
|
Paolo Portocarrero
Puritanical Hedonist
Join date: 28 Apr 2004
Posts: 2,393
|
12-20-2005 15:32
Weighing in with my endorsement!! 
|
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
|
12-20-2005 15:36
From: Blaze Columbia With the clothing layers system we currently have, the upper body layer can be on the undershirt, shirt or jacket layer. And designers put clothes on the layer they think is most appropriate. But that doesn't always work for everyone. For instance, if someone wears a tatoo on their undershirt layer, they won't be able to use most underwear simultaneously. So, wouldn't it be nice if there was some way the customer could determine what layer any modifiable clothing will go on? Even if we get more layers to work with, it will still be handy. Seems like it wouldn't be hard to provide that option. Any thoughts? This has been suggested before, and even better LL has said they're working on just such a thing  Or at least they were at one time. /invalid_link.html
_____________________
 My other hobby: www.live365.com/stations/chip_midnight
|
Eloise Pasteur
Curious Individual
Join date: 14 Jul 2004
Posts: 1,952
|
12-20-2005 16:38
I agree with Chip, they have said they were, but when it will come along in our new little step dev system is anyone's guess. Mind you in the old system we've been waiting for Havok 2 since I arrived over 17 months ago too, so plus ça change!
|
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
|
12-20-2005 18:00
This is a real problem; but one easy solution (which I used with the flannel shirts) is to make the texture into an Undershirt, Shirt, and a Jacket. It takes almost no additional time, and I think it might really add value to the item of clothing. It's not always possible; for instance, the open shirts will only work as Jackets, because you need that bottom texture. But for where it works, it's only sensible to do it this way, IMHO. And yeah, I'm waiting as eagerly as the next person for multi-layers. Now, if they would only give us different blending modes at the same time, (and bump maps, and separate Alpha channels,) I'd be a Happy Camper. 
_____________________
Robin (Sojourner) Wood www.robinwood.com"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia
|