(All these steps, i took through Jason Welsh's tutorial on zbrush 2 for SL) I tried to load up a model (.obj) of an SL avatar, i subdivided, designed, undivided, create displacement map, - then it crashed. Did this several times, didnt work. I then switched it to only my second affinity tried again... Crash. Now, only zbrush 2 crashes.. i can do whatever i want in any other programs i have, but zbrush crashes on me.
So i then decided to give zbrush 3 a go, under the impression that it was made for dual core. So i go through the same steps, i dont freeze, but i have just a flat alpha texture afterwords. I do some searching and find that pixelogic is making a patch because the alpha isnt working for zbrush 3 as it auto would in zbrush 2. They give me another work around to try
(involving -
1 Import or load your base mesh.
2) Press Tool>Morph Target>StoreMT
3) Subdivide and detail.
4) Return to level 1
5) Press Tool>Morph Target>Switch
6) Modify the settings in Tool>Displacement if desired.
7) Press Tool>Displacement>Create DispMap
Select the newly-created Alpha and note the Alpha>Alpha Depth Factor value9) Flip the alpha vertically and export it. )
So i tried that but when i got to step 5, switch wasnt lit up for me. I skipped that step and went on, and again i had a blank alpha. I was wondering if anyone had found a work around for any problems?
And sorry for the LOOOOONG post. Just figured i would give as many details as possible.
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