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Katryna Jie
Registered User
Join date: 24 Jun 2007
Posts: 187
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11-08-2007 00:13
I'm starting to get annoyed with this.
I build a really complex item, select it and set a texture....the main texture, with plans to change the other details later... suddenly, half the prims aren't textured, others have sides a and b textured in the new texture, but not c and d. And the sides part is even happening when texturing a SINGLE prim.
Textures jump back and forth between the new one and the previous few..
When it should only take a minute or so to texture the whole item (100ish prims), it ends up taking half an hour or more... Is there a fix for this?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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try this?
11-08-2007 12:25
sounds like you have that lovely side 6 bug, no, no fix except using select texture and manually fixing the misbehaving sides... on the bright side (well not for you) after testing, the bug doesn't get passed on to peopl that don't have it, meaning it won't do that funkiness when someone else retextures the prim.... under any circumstances.... if you are on wireless you might try going wired and seeing if it's still an issue, as some have suggested it could be caused by that I'm curious now if the same thing occurs when using a script to change the textures... if it doesn't it's a possible solution, and if it does, you might want to add the info to jira, heck add the info either way, since it may help others.... here's a sample script to try, drag it onto the prim you want AFTER dropping a COPIABLE texture on it as well (make sure there are no textures in the object first, will not be held responsible for accidental deletion of the wrong texture) //-- this script sets all sides of a prim to the first //-- texture it finds then deletes that texture & itself default{ state_entry(){ string vStrTextureName = llGetInventoryName( INVENTORY_TEXTURE, 0 ); if (vStrTextureName != ""){ llSetTexture( vStrTextureName, ALL_SIDES, 1.0 ); llRemoveInventory( vStrTextureName ); llRemoveInventory( llGetScriptName() ); }else{ llResetScript(); } } }
if that works, it's an issue of the server recieving bad info from the client, if it doesn't work, it's an issue of the client recieving bad info from the server, and others should see it normally
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Siddean Munro
Artist!
Join date: 21 Apr 2007
Posts: 113
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11-09-2007 15:14
I get that thing with the textures changing back as well. Sometimes I can kind of force it to do the right thing by leaving all the prims selected and leaving the texture selecter open, and when I see that lovely little "multiple" appear on the texture panel in the edit box, I just click on the texture again. It can sometimes take several clicks, but it usually works.
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Django Yifu
Beat Island Gaffer
Join date: 7 May 2007
Posts: 189
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11-14-2007 15:42
There doesn't seem to be any sure fired way to solve this issue. I have found sometimes with complex objects giving SL time to catch up with selections and choices before making any further changes can help. Reapplying the texture a number of times can help. Not moving through your texture list too quickly can certainly help and sometimes it takes a reboot of SL to clear the problem completely. It will most often happen to me at times when my banwidth is low or the sim I'm in is under strain.
I'm just pleased I'm not the only one who has experienced this problem as my friends deny all knowledge of it's existence.
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Tooter Claxton
Oculea/182/217/49
Join date: 6 Oct 2006
Posts: 7
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Sounds familiar
11-16-2007 23:15
Yeah I have that too sometimes. I hadn't noticed it was on certain prim sides, but that could also be the case. There's no telling when this happens, (it comes and goes) so I think it must be lag related. Another thing I have is that sometimes when I go through the texture picker to search for a good one, it keeps flipping back to ones I selected earlier. It does this very quick and both the texture picker and the prim look like they're having a seizure. Also resizing or reshaping a prim will sometimes flip back to it's original size or shape. Does that happen to other people as well? It's probably all lag though.
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