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Lightwave Bumpmaps

Jake24 Numanox
Registered User
Join date: 3 Apr 2008
Posts: 6
04-13-2008 21:24
Hello! I'm looking for bumpmaps that I could use in Lightwave. I would appreciate it greatly if someone could post a link/send me some.
Jake24 Numanox
Registered User
Join date: 3 Apr 2008
Posts: 6
04-14-2008 03:44
Sorry for the double post, I'm on my mobile and can't edit.

If no one can post bumpmaps, can someone tell/show/provide a link to a tutorial of how to make one?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-14-2008 06:49
Hi Jake. If you need basic instruction for Lightwave itself, that's a bit outside the scope of forums dedicated to Second Life. If the question is "How can you use Lightwave to make _________ for SL?" that's one thing, but if it's just "I need 101 level instruction on Lightwave", that's not really what this forum is for. You might want to consider joining the Lightwave forums. http://www.newtek.com/forums/

That said, a bump map is a bump map is a bump map. I've never used Lightwave, but I can't imagine there would be anything special about a bump map intended for use in Lightwave that makes it any different from one intended for use in any other program.

Bump maps follow the same logic as any other alpha map. White equals maximum, black equals minimum, shades of gray are everything in between. You can make one in literally any image editor, from Photoshop to MS Paint. It's just a simple grayscale image.

Generally, when making a bump map, step one is to flood the canvas with 50% gray, as that means neutrality, no bumping inward or outward. Then, wherever you want the surface to appear to depress inward, make the corresponding part of the canvas darker. The darker you go, the deeper the depression. Any part you want to look raised outward, make that part of the canvas lighter. The lighter you go, the higher the raising.

When you're done, save your image file in a lossless format, like TGA or BMP. Then, to use it, simply apply it to the bump channel of a material in your 3D application of choice, which in your case happens to be Lightwave.

That's the basic concept. I'm afraid I can't help you with the Lightwave specifics, since as I said, I've never used the program. If you're lucky, perhaps Robin Sojourner will chime in. She's literally one of the (RL) world's foremost experts on Lightwave. Really, though, since your question doesn't have anything to do with SL, you'd probably be better off taking it to the Lightwave forums.
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Michael Bigwig
~VRML Aficionado~
Join date: 5 Dec 2005
Posts: 2,181
04-14-2008 07:37
Ya, what he said. As always. :)
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Jake24 Numanox
Registered User
Join date: 3 Apr 2008
Posts: 6
04-14-2008 08:33
That helps! Thanks! This has to do with creating clothes in SL
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
04-18-2008 15:47
There are a number of ways of creating bump maps and some of them are unique to the program being used. However if you already have a bump map most programs will allow you to use it as well as give you a choice of image formats to import it in.

That being the case here is a link to a free program that does really cool ones and is a quick and easy way to make them. It also makes normal, ambience and reflection maps all in one click.

http://www.crazybump.com/
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-18-2008 16:09
From: Infiniview Merit
That being the case here is a link to a free program that does really cool ones and is a quick and easy way to make them. It also makes normal, ambience and reflection maps all in one click.

http://www.crazybump.com/

Very cool, Infiniview. I'm playing with it now. I'm so used to either painting bump maps by hand, or generating them procedurally in Maya, this almost feels like cheating. Great fun.

One question, though. I don't see any options for reflection mapping. Did you mean specularity?
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
04-19-2008 15:33
Ha ha, yeah it felt like cheating to me at first too, works really nice.

Well I used the wrong term then I mean't to say "specularity" however since that is the closest thing I have used them in the reflection map channel. It has been awhile so I dont
remember exactly how satisfying the results were. :)