Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
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12-20-2007 14:43
So, finally figured out how to light a scene, assign a matiral and render a scene. Baked once, and found out that my mesh was inside out, so i inverted the normals. Then I rendered the scene again just to make sure everything was ok, and it was. I then go and bake the texture, and i gets these grey pixels randomly on the texture. The texture is 1024x1024. And only seems to appear on areas that are pretty bright. Attach is an image of the baked texture and of the rendered image. I even turned off OSA on the render to make sure that it wasny just blurring that our when i was rendering. Anyone have any ideas on how to remove that?
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Jamay Greene
Registered User
Join date: 2 Jan 2007
Posts: 75
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12-21-2007 00:06
Just a guess, since I cant see how you have set up the scene, but you probably have too many lights casting shadows on the texture. Turn off shadow rendering for all of the lights and bake again. If the dots disappear, turn the lights back on one at a time until you figure out which light(s) is causing the problem.
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Timmi Allen
Registered User
Join date: 15 Feb 2007
Posts: 22
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12-21-2007 04:27
Testing times with the ambient Occlussion settings to experiment. I use it here with pretty good results. Then again, the texture with a post-Blur. Another trick. Make a new image with a black background (1024x1024), then a beautiful texture on it (plaids, flowers, etc.) and then the AO-Textur from Blender as alpha-layer.
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Gattz Gilman
Banned from RealLife :/
Join date: 29 Feb 2004
Posts: 316
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12-21-2007 17:09
I could beleive it is being caused by too many lights. I was using a dome lighting rig, using dupoliverts on it, where it duplicates a lamp spot on each vert. So that maybe 20~ lights.
Currently at work, but when i get back, i'll try taking out some lights.
Would just using a half dome with it emitting light help? Or is it still using each vert as a light source?
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