Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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07-31-2008 12:11
i cant seam to get the patterns right to give it the effect of a strobe ive tryed many diffrent patterns anyone have any ideas?
B = Blank F = Flash
B,F,B,F,B,B B,F,B,B,F,B,B,F
just a few different patterns i've done the LMD cars got them dead on
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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07-31-2008 12:23
If this is what you mean...  ...then it looks like simple on/off to me, or in your terms, F,B,F,B. I doubt there's any rule, though. I've seen police car lights do all manner of flashes. I would imagine it varies from area to area, and from make & model to make & model. Whatever the department in question happened to buy yesterday is what you'll see today. I have no idea what an "LMD car" is, by the way. Care to explain?
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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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07-31-2008 12:28
that type of ezy, the type im having trouble with is the ones that look like they fast fast 3 times then stay off for a few seconds like
F,B,F,B,F,B,B,B no mater how i do it it dosent seam to look real
hope that better exsplains it
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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07-31-2008 12:34
I've never heard of an "LMD car" either, but isn't this a simple scripting problem? I'm not much of a scripter in LSL, but there must be someone around who could whip up a pattern flasher. Try the scripting tips forum, maybe?
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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07-31-2008 12:38
I think it's probably easier on the system to consider it a texturing problem, rather than a scripting problem. If you were to do the flashing by changing the prim parameters, such as turning glow on and off, then the sim has to update the object's state each time. But if it's just an animated texture, it only has to be updated once, when it's first rezzed, and then the animation just loops from there.
Anyway, the patterning is practically infinite. If you go with the logic that opaque = flash and transparent = off, then what constitutes a flash could be as little as a single pixel. With a max texture size of 1024x1024, you've got well over a million frames to play with (assuming LSL can count that high). I'm sure out of all that, you can find a pattern you like.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Mrc Homewood
Mentor of Randomness
Join date: 24 Feb 2007
Posts: 779
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07-31-2008 13:07
the lmd cars are the police sedan and police ford that wolf lumit did if you ever get a chance to see one look at how the flashing for the lights are thry look very very realistic even in sl standards
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Dekka Raymaker
thinking very hard
Join date: 4 Feb 2007
Posts: 3,898
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07-31-2008 14:34
ask wolf lumit?
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