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Mephisto Brennen
No Copy / Mod / Transfer
Join date: 20 Jul 2006
Posts: 84
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04-22-2007 10:39
I have been building a castle for me and my sl fiance. Now i builded in the basement a glass floor for our wedding. Which is great looking. But when she wears a prim dress, her dress is messing up. We want to keep the floor, since it's just gorgeous.
Is there a way to go arround the alpha to alpha problem and not letting it glitch and disspear the alpha on the dress when we confront it on the floor?
Thanks
~Meph
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Sys Slade
Registered User
Join date: 15 Feb 2007
Posts: 626
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04-22-2007 12:01
It's supposed to be fixed with almost every release. It never is though 
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Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
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04-22-2007 12:19
From: Mephisto Brennen Is there a way to go arround the alpha to alpha problem and not letting it glitch if there was it wouldnt be a problem it will never be fixed 3d rendering has this problem in any application, just SL's seems to be more noticeable
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Bad Bobbysocks
Registered User
Join date: 7 Jul 2005
Posts: 99
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04-26-2007 11:16
clicking the full bright check box seems to improve it in some instances
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Itazura Radio
Registered User
Join date: 10 May 2006
Posts: 52
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04-26-2007 11:25
If they ever do fix it everyone who exploited it for the neat effect for trees and bushes will scream bloody murder. I think most people just learn to live with it.
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Sys Slade
Registered User
Join date: 15 Feb 2007
Posts: 626
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04-26-2007 11:28
Didn't get much time to look around, but certain alpha stacking problems seem to be better since the update. My plants no longer pass through the glass behind them. Will have to check my wings when the grid is back up.
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dzogchen Moody
need Smell feature
Join date: 3 Jan 2007
Posts: 159
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04-26-2007 13:25
I'm discussing the same issue on another post, I've experienced significant improvements in external alphas, but wearing them will still be messy. even with the full bright on.
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