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3ds max texture baking issues

Kalaschnikoff Zenovka
Registered User
Join date: 23 May 2007
Posts: 1
09-06-2008 12:52
hi everyone,
i have a little problem baking textures in 3ds max.

i have a floor (20x10meters) and a cube.
now i add some shadow to this, so the cube "generates" the shadows.

when i now bake the textures (padding set to 0) and import them to sl, i got a really ugly seam between floortile 1 and floortile 2.


Does someone has any solution for this ?
i know there is one, because there are a lot of great building with long shadows in. and no seam.


greetigns from germany (hope that apologizes my bad english) :)
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
09-06-2008 14:14
Two things. I'd set your padding to 1 or 2. That gives you some extra bleed room on the edges. If there's a gap between the cube and the shadow it's casting, adjust the shadow bias setting for the light that's casting the shadow.
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