i have a little problem baking textures in 3ds max.
i have a floor (20x10meters) and a cube.
now i add some shadow to this, so the cube "generates" the shadows.
when i now bake the textures (padding set to 0) and import them to sl, i got a really ugly seam between floortile 1 and floortile 2.
Does someone has any solution for this ?
i know there is one, because there are a lot of great building with long shadows in. and no seam.
greetigns from germany (hope that apologizes my bad english)
