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new clothes textures for designers

Salome Rhode
Registered User
Join date: 9 Apr 2007
Posts: 4
06-16-2007 04:06
Hello!

I am a bit of a fashion addict in and out world (sad, sad), and spend a lot of time researching trends in the real world. I have come up with some great material samples I wanted to use to design my own clothes BUT I am useless with Photoshop (will always be, Ive come to the conclusion).

So, instead of taking a year to create a tshirt, Ive decided I should just concentrate on what I know best - finding nice textures - and just upload them in world for whoever is interested by them.

I've read a few interesting articles on how best to save textures, formats etc... But I'd like to make sure I make it right when I upload them for future creators who might want to use them in their clothing.

So...
I usually first find and save a good material sample as JPEG
than in Photoshop:
- image size: 256x256 pixels (is that too much ?)
- color: RGB - 8 bits/channel (is that enough?)
- texture: It needs to be seamless right? Or does it not matter?
- Save as TARGA 32bits/pixel No compression (is that too much?/correct?)
- in word properties: Next owner can: Modify/Copy/Resell-Give Away (is that correct?)

Last, is all of it usefull for creators who would I think anyway work on their textures?

Thank you :)

Sal
Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
06-16-2007 15:08
it only needs to be 32-bit targa if it has transparency, otherwise 24-bit is enough.
Suzy Hazlehurst
Offensive Broad
Join date: 14 Oct 2006
Posts: 323
06-17-2007 00:22
From: Salome Rhode

Last, is all of it usefull for creators who would I think anyway work on their textures?



Definitely useful for me! For higher-end clothing, yes, the creator will work on a texture. But we can always download a purchased texture to our computers and use it in photoshop. That saves the trouble of looking for them online. The textures can also be useful as-is for more budget kind of clothing, I myself have created several quite cute dresses before even installing photoshop on my computer. Plus an in-world texure can be used for instance on a prim skirt without ever going to photoshop. In-world textures may also be of interest to those who don't sell clothes, but do like to make their own unique wardrobe.

Seamless textures are definitely more useful. Also, when up;oading textures, look at the preview to make sure you get the scale right. There are a lot of so-called 'clothing fabrics' in-world that get the scale all wrong. Textures can be rescaled on a prim, but not on the body/clothing. If a pattern has the wrong scale, people end up looking like they are wearing a shower curtain with big balls on it instead of a cute polkadot dress.
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Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
06-17-2007 09:00
From: Salome Rhode

- image size: 256x256 pixels (is that too much ?)


My personal preference is that the texture be 512x512 minimum....but that's just moi.

Best wishes on your new venture!

~Ari
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