From: ZsuZsanna Raven
I buy a texture...I make an object and put said texture on object...I want to give away said object to a friend...nope can't be done. Why are textures being sold that are no transfer? I bought the texture...I'm not trying to make any $ off of it, just want to give as a gift. Seems kind of pointless to sell textures that can't be used for anything other than personal use. If I were making and selling textures, I personally wouldn't care what is done with it after the sale. What is the reasoning on this?
It's hardly pointless. The minute you put full perms on something you sell is the minute you lose your ability to sell it. If I sell you a texture you can just give away, I wouldn't be able to sell any more of them. Who's gonna buy it when they could get it free?
There are plenty of things you can only buy personal use besides just SL textures. Software, music, paintings, photographs, etc. all are sold under the legal agreement that the consumer is buying it just for his or her own use. This is no different.
Don't forget RL copyright does exist in SL. Whether or not you're trying to make money with your copying is irrelevant. Copying is not allowed RL or in SL without the express permission of the creator, regardless of whether or not the copier is charging money for the copies. Just as in RL you're not allowed to buy a record and then make free copies for all your friends, in SL you're not allowed to buy a texture and give it away either unless the creator says it's okay.
Also the fact that you've put the texture onto an object is just as irrelevant. Just as in RL you're not allowed to take a video camera into a movie theater and then put screen caps from the video into a picture frame and give them away, in SL you can't put a texture into a frame and give it way either, unless the creator in either case says you can.
This is all just a hell of a lot easier to enforce in SL than it is in RL. That's all.
From: ZsuZsanna Raven
I can understand not wanting the actual texture to be able to be transferred but what about the object with the texture on it?
LL is looking into ways to impliment this. They are considering several options. For now though, if any part of an object is no-transfer, be it a texture, a script, a prim, whatever, the entire object is no-transfer, as it should be.
From: ZsuZsanna Raven
On a side note, I also don't understand why some things are set no transfer...such as clothing. If I want to buy a gift for someone, most things are no transfer. The item has been paid for...so what is the difference where it goes after that?
I have no problem making something transferrable as long as it's not copyable also. However, most customers want what they buy to be copyable, so making things transferrable is not usually appropriate. If something is copyable AND transferrable, the ability to sell it is gone. Anyone can give out unlimited free copies to anyone else.
Clothing items need to be copyable so the customer will be able to mix & match outfits. It's a real pain to have to make an outfit from scratch every time because you only have one copy of a shirt. Ojects need to be copyable so they won't get lost. If an object is not copiable, and then you delete it, it's gone. There's currently no way to allow customers that kind of freedom while allowing them to give things away at the same time. It has to be one or the other; unfortunately it can't be both.
If someone wants to buy a gift for someone else, all they have to do is IM me with the name of the person they are buying it for, and I send a copy to that person. It happens all the time.
From: ZsuZsanna Raven
I have many textures now that I have found are no transfer...of course after I have bought them. So from now on I will not buy any textures that cannot be transferred.
Sorry to hear you say that. Absolutely nothing I sell is trasferrable, nor will it ever be, since copyability is infinitely more important than transferability for the customer. As I said though, if someone wants to buy a gift, it's not problem at all to arrange that.
If and when LL improves the permission system to give us better options, that policy might change, but for now it has to be this way or I'd be out of business. I speak from experience here, by the way. I was making several thousand $L a week off what used to be my best selling item before a bug in the permission system a while back produced a full perms copy inside one of my vending machines. The person that bought it gave away hundreds of free copies, each of which was also copyable. Now that item barely sells at all because everyone can get one for free. This was an item that took dozens of hours to create, and should have earned me thousands of dollars in real money, which it easily would have, considering the rate at which it was consistently selling before the bug hit. Now it's useless.
Anyway, to I think a good solution would be a check box for "Gift Wrap". Anything wrapped would be transferrable, but not usable. As soon as it's "unwrapped" for use, it would then gain whatever mod/copy/transfer permissions the creator intended.