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Jackson Drechsler
Registered User
Join date: 5 Oct 2007
Posts: 10
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02-17-2008 05:18
Does anyone know how to create and upload a "multiple" texture: one that will put a different picture on each face of a cube, and then apply to a sphere? I see some textures in SL labeled as "multiple" , but can't find any doccumentation on them.
thanks, -Jackson
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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02-17-2008 06:51
"Multiple" simply means that whoever made the object applied a different texture to more than one face of the prim. You don't upload a "multiple" texture," you apply individual textures during building. There's a radio button at the top of your Edit menu that says "Select Texture" (or something like that -- I'm not in world at the moment). You click that button and then click on the face of a prim to which you want a specific texture applied. You should see a circle with cross-hairs on that face. When you apply a texture, then, it will appear on that face only. Do that with other faces, and you will have created a "multiple texture." There are other ways to do this, by dragging a texture from inventory to a specfic face of a prim and dropping it, for example, but they all amount to the same thing.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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02-17-2008 06:56
Also -- immediate afterthought, once I hit the "post" button -- "multiple" can mean that the various prims linked in a single object have different textures applied to them. Again, you can change the texture applied to a single prim (or part of a prim) if you have mod permissions. Simply check the "Select texture" and "Edit linked" buttons and go to work. When you are done, the texture window for the linked object will say "multiple textures."
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-17-2008 07:02
Yeah, as Rolig said, "multiple" just means there's more than one texture on the object. Since the editor window only has one field for texture, it can't list them all at once, so all it can do is say "multiple", meaning "more than one" or "too many to list in this small space".
That doesn't mean the only way to put a different image on each face is to use a bunch of individual textures though. You can certainly arrange all the pictures onto a single canvas, and then use the repeat and offset settings on the Texture tab to show only one picture on each face of the prim. It's almost always better to do that than to use separate individual textures.
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Jackson Drechsler
Registered User
Join date: 5 Oct 2007
Posts: 10
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thank you!
02-17-2008 07:49
Thanks Rolig, Chosen. I have experimented and see how this works now. -Jackson
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