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Self-designed clothing shows template lines?

Evan Otis
Rookie
Join date: 21 Jul 2004
Posts: 38
08-03-2004 22:24
Hello Folks,

I'm new to clothing design... having a difficulty... the clothes
once 'worn' an AV, clothing 'template' (maximum bleed, etc.) lines are showing... what am I missing?

Thanks,
EO
Goshua Lament
Registered User
Join date: 25 Dec 2003
Posts: 703
08-03-2004 22:43
You have to hide the layers in your graphics program that contain the lines.
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Davo Greenstein
Dag from Oz
Join date: 22 Dec 2003
Posts: 150
08-04-2004 00:24
if using photoshop make sure you have the layer called overlay turned off - (remove the eye from the layers tab)

The templates have the lines in 2 layers

1. Background - if u keep theis layer active (that eye thingy again) and have some transparency you will see the lines coming thru your textures.

2. Overlay - A low opactity layer that sits over all others so that u can see where things need to go when you "underpaint" your textures.

Safest way

Make a copy of the template PSD file work with that and then delete every other layer u hav except the one(s) u want.

With ONE of photoshop's Targa techniques you can delete the background too and have your clothing layers semi transparent and this transparency will come across into SL too.
This method is great and fast BUT info from layers can bleed into areas u dont want when saving the final image.

Another Layer in the templates is UV Mapping (or Something) which can make cool clothing too as it displayed for u where the textures will band to fit the shape of the AV.

Sounds like u are well on your way if u have managed to "Wear" your own clothes even though u have those lines.

Good Luck and Have fun !!
Evan Otis
Rookie
Join date: 21 Jul 2004
Posts: 38
08-04-2004 07:25
Goshua, Davo, All-

Thanks alot, much obliged... I'm still unsure of the UV layer and it's purpose?

Take Care,
EO
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
08-04-2004 08:05
From: someone
Originally posted by Evan Otis
Goshua, Davo, All-

Thanks alot, much obliged... I'm still unsure of the UV layer and it's purpose?

Take Care,
EO

UV is a 3D modeling term. U and V are the letters used to represent the horizontal and vertical lines that form the grod across the model, just as X and Y are used to used to represent the horizontal and vertical lines of a 2-dimensional graph. In 3D space, X and Y are already in use, along with Z, for the global grid so U and V are utilized instead to describe the 2-dimensional grid that wraps around a 3-dimensional model.

Knowing where the U and V lines are is extremely important in order to know how to distort properly the 2D images you place onto the template so they will appear wrap around the 3D avatar correctly. Save the UV map as a texture and place it on the avatar and you will see what is going on.

Now you know :)
Tipsy Titan
Lagged into Submission
Join date: 7 Aug 2003
Posts: 231
08-04-2004 10:13
Its kinda like a coloring book you just have to stay within some lines :D
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Evan Otis
Rookie
Join date: 21 Jul 2004
Posts: 38
The helpulness of this board and inworld=
08-04-2004 22:29
The helpfulness on this board and inworld=
amazing... the potential of SL ...

Thanks again,
EO