From: Zoey Pinkdot
So...questions is....anyone have any suggestions or links to sites or what have you? I have got to be missing something simple I'm sure...but I just don't get it. Also I wasnt to make the textures with the frayed/transparant ends as well and can't even seem to get close. Any suggestions on that as well would be lovely. Thanks so much in advance.
Hi Zoey!
It would help if you could explain (or post a snapshot) of what exactly you don't like about your hair textures.
Taunt's tutorial is a great start, and it did take me awhile to tweak the textures so that I was happy with them. Here are some basic things I did to improve my textures (I am self taught on PS, so I may not be 'technically' accurate in my descriptions):
-Layer your highlights/lowlights on more than one layer. I have used up to 22 layers for one hair texture. This gives you more depth, and depending on the color of the hair I use the blending options on the layers like color burn, multiply, color dodge, saturation...etc to get different looks. So play around with it, and change the opaqueness of the layer as well to see what works for you.
- I usually start out making the first layer (the one with the texture base color) the lightest color. E.g. for brown I start with a very, very light brown and layer the darker tones on top of that. There is usually very little of the initial texture visible when I'm done, and that is normally the highlighted parts.
- If I'm online, feel free to IM me.
How I make my frayed ends:
-Make your hair texture
-Create an alpha channel which starts out black
-about 2/3 of the way down use a soft brush and draw a line in white which resembles a sawtooth: \/\/\/\/\/\/\/\/\/
- fill the top of the channel with white
-Using the blending tool at about 50-70% and a size 9-17 brush make long up and down movements along the zig zagged line. Try to make the movements as verticle as possible and don't go over any one place too often. You should have some parts darker, others lighter.
-DO NOT take the white/gray lines to the bottom of the alpha because you will need "black space" at the bottom of the fringe texture when it is on the hair so that you won't get lines.
-The result should look like an X-ray of hair
-Save once as a 24bit TGA (hair texture with no fringe), save again as a 32bit TGA (hair texture with fringe).
Save the alpha channel so that you can use it over and over and over again each time you make a new hair texture.
If you have any specific questions, I'd be happy to help if I can.
Best,
~Ari