I wanted to do a HUD type display for a vehicle on a flat semi transparent.
You know the HUD type of display....grid, moving crosshairs, some small text, numbers (speed etc)
I tried one frame, black on white and then inverted in CS3.
Applied that to the flat prim which was bright green with 50% transparancy. The effect was very good.... green vector gfx on dark semi trans glass.
So I started on the animated version using Xara Extreme (my fav gfx prg!)
I ended up with a 56 frame animated gif (or as seperate frames)
So then I had to find a way of getting it into SL.
Using the texture anim script which plays the frames from a 8x7 grid.
So 1st, I tried to get it gif converted to grid layout
I tried various animated gifs programs but the none offered export to a 8x7 grid..only vertical or horiz strips!
I tried the web based gif converters (www.peregrinesalon.com etc) and also tried bitstrip (no joy with bitstrip!)
In the end, I made up the grid in Xara by hand. 8 x 7 frames
Each frame was 512x512 so you can imagine how much detail was lost when the huge TGA came into SL as a 1024 texture!!
So I set up the script with correct number of columns and rows etc and tried it. It looked pretty good but the while animation was shifting to the right and back again by 1-2 pixels! (about 3 times during 56 frame loop)
I checked the original grid in Xara and none of the pasted frames were out, not by one pixel so the shifting must have happened in the conversion when brought into SL
So..am I trying with way too many frames?..am I expecting too much?
This was a VERY simple vector HUD and by no means finished, I just wanted to see what it looked like before doing any more detail on the HUD gfx. Concentric circles getting smaller to middle, full screen vertical & horix crosshairs moving from top left to bottom right..thats it so far!
So maybe try using smaller grid? less frames?