From: Nokvin Rossini
I can you want it by e-mail or what?
Nokvin. I would assume Walker wants you either to upload your screenshot directly to the forum, as an attachment to your next post, or to put it somewhere on the Web, and post a link to it here. I usually use ImageShack when I want to show screenshots, but there are a million other hosts you could use, including your own website if you have one.
Most people won't give out their E-mail address to a stranger. And even if someone did, it would pretty much go against the public nature of the forums. If a question is settled via E-mail, only one person is helped. If it's settled right on the forum, for all to read, many people are helped. There are always lots of people with similar problems, and most people who read never post. Always keep those people in mind whenever you ask or answer a question.
Anyway, there are three possibilities for why you're seeing a "line", depending on how you're defining that word. Here they are:
1. If the "line" is a halo around your rose, then it means you didn't make your alpha channel quite correctly. You need to de-halo it. See the Transparency Guide at the top of the forum for more on this.
-OR-
2. If the "line" is a thin frame around the edge of the canvas, there are two possible explanations. One would be that the black part of your alpha channel doesn't extend all the way to the edges of the image, so you've got a one or two pixel wide "frame" around the image showing. These kinds of errors are common in PS Elements, since you can't actually see the alpha channel. The other explanation would be you're seeing a shortcoming in the way SL textures surfaces. It tries to tile every texture. Part of the right edge bleeds in from the left edge, part of the left bleeds in from the right, the top blends with the bottom. We don't really have any control over this. There's no way to tell SL to clamp a texture instead of tile it.
Either way, there's a simple work-around. Set the repeats per face to a value less than one, so that the edges of the texture never show on the prim. 0.995 will usually do the trick.
-OR-
3. The "line" might just be the sides of the cube. I assume you've squashed the cube to make it more like a flat plane. If you do that, remember, the cube is still a three-dimensional object; it still has depth. If you want the sides to disappear, put a fully transparent texture on them. Don't put your rose texture on all six sides, just the front and back.
Those are all the common meanings for the kind of line you described. Chances are one of them is what you meant. If you happened to have meant something else, though, then by all means post a screenshot so we can see what it is.