The major update is that I figured out the wireframe option. Triangles only, though. But I'm happy. I'm not always in the mood to export vectors for every channel and then consolidating them into one master template, and then having to re-work some of it because of a little UV tweak in one of the chans.
I gave it a bit of a stress test with a 21 channel MCH file and it did just fine. But no real idea about memory limitations or how much harder I can push it before it really breaks.
Photoshop CS2. Should work with other hosts, but I don't know which ones. I couldn't even tell you if it will work with a higher bit OS.
Will start working on the repository soon and better oganization. Once I get the repos going, I'm hoping some of you fellow 3DS Max users will donate. Pygora, I've still got your head and it's going up!