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.raw terrain file?

c47 Tones
Registered User
Join date: 25 Jan 2006
Posts: 7
07-23-2006 06:00
Hi, I recently bought 5 sims and came aware that you can import a 256x256 pixle .raw image with channels representing height, water table, etc...

What I want to know is, how can I convert normandy terrain maps to this format? I'm going to be modeling a 700m stretch of beach for D-day BTW :)

Any help is appreciated, sorry if this is the wrong forum :)
Dana Bergson
Registered User
Join date: 14 Oct 2005
Posts: 561
07-23-2006 06:15
From: c47 Tones
Hi, I recently bought 5 sims and came aware that you can import a 256x256 pixle .raw image with channels representing height, water table, etc...

What I want to know is, how can I convert normandy terrain maps to this format? I'm going to be modeling a 700m stretch of beach for D-day BTW :)

Any help is appreciated, sorry if this is the wrong forum :)
This probably IS the wrong forum. ;)

No reason not to answer, though.

What you need is just a gray scale file with dimension 256 * 256 and 8 bit depth. The other channels you usually add in Photoshop. I know of no software that directly generates the 13 channel format that SL needs. But they are easy to patch together in Photoshop.

Most terrain tools generate "meshes" not grayscale maps. You can easily convert those into grayscales with tools like Terragen or Bryce - which come handy for other terrain related work anyway. If you don't find the grayscale export in Bryce - I could not - it is simply COPY = CTRL-C in the terrain editor. :)
Doeko Cassidy
Crystal Cool
Join date: 31 Jan 2004
Posts: 96
07-24-2006 10:17
More precise info about .RAW files and what goes into the channels here:

http://secondlife.com/tiki/tiki-index.php?page=RawTerrainFile
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