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Help please. Linking screws up texture setting.

Kyuubi David
Registered User
Join date: 30 Sep 2005
Posts: 49
11-27-2005 11:52
I'm making a small fountain with a rain effect. I've applied my rain texture to a hollowed cylinder with texture settings of Horiz:2.0, Vert:10.0, Rotation:90 and added the texture anim script.
The problem is, when I link the cylinder to the rest of the fountain, the texture settings for the rain cylinder revert back to Horiz:1.0 and Vert:1.0 (see pic).
I've tried linking the objects objects in different order but that didn't seem to help.
Can anyone shed some light on this?
Thanks.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
11-27-2005 13:39
When you use a texture animation script, it is the script that will determine texture repeats and rotation, not anything you do manually. Unless I'm misunderstanding something in your description of what happend, it sounds like the script reset when you linked, and that caused it to kick in and change your texture settings. The same thing would have happened if you had taken the cylinder into inventory and then back out again, or if you had pressed the reset button on the script editor.

To get the texture to behave properly, change the settings in the script. Nothing you do manually in the texture edit window will have any lasting effect. The script is king in this situation.
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Kyuubi David
Registered User
Join date: 30 Sep 2005
Posts: 49
11-27-2005 13:56
Ah! Thanks, I didn't realize that the script has priority. :D
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
11-28-2005 11:24
Unless they have fixed it recently, it's not actually possible to resize textures that use an animation script.

They may look okay for a little while, but the script always resets the texture eventually. (There used to be a note about this on the scripting WIKI; I don't have time to check it right now.)

The only way to fix it is to redo the texture, and upload it so it has the proportions and angle you really want it to have.

In other words, you need to resize it in your graphics program, not in SL.

Hope this helps!
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