Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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11-07-2006 05:41
I've not had much call to use planar mapping before, but a quick search revealed a bunch of unhappiness about the feature. I couldn't find if someone had made this same proposal though. What's really bugging me is that whilst normal mapping allows you to choose the number of repeats per face, with another box down below for repeats for meter, switch to planar and, in the exact same selection format, that word 'face' very subtly changes to 'meter'. Is there any good reason why planar mapping cannot be set the same - with options for per face/per m? Why there's no way to just have a texture repeat, for example, only once per face, instead of having to fuss around with the numbers until we get something 'close enough'? I'm currently importing externally baked textures for a build and this requires that they repeat exactly once per face, which is going to be a nightmare to sort out since I need to match the textures on a wall made of a cube with another tapered cube on top. The normal wall I can set 1 repeat per face - I have my doubts that the planar mapped one on top will ever be 'spot on', but I guess I'll just keep tweaking those numbers. So does anyone know why it shouldn't be possible to treat both types of mapping the same? Would it be a reasonable proposal? Anyone found the magic formula or just feel like joining me in a good old swear? 
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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11-07-2006 07:08
the default mapping use the face to define it's scale, it is relative to the face
the planar mapping is a projection of the texture on the face, but since it's a projection, it is relative to the world, the face is irrelevant
use a texture grid to make you allignments you can do a near perfect work with this that will look good enough even from close up
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 tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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11-07-2006 09:26
I figured that the reason was something along those lines, but I'm curious about whether it would be possible to measure repeats per face after all. It seems the information would be available - but that's really what I don't understand. From: Kyrah Abattoir use a texture grid to make you allignments you can do a near perfect work with this that will look good enough even from close up Could you explain this to me please? Sounds like something I'm going to have to understand if this building is ever going to look any better than terrible!
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Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
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11-07-2006 15:09
Its just a texture with grids and numbers that you apply onto a prim to adjust the alignments and such, similar to the avatar templates. Its easier to understand the mapping with a grid.
When you're done aligning, replace it with the proper texture.
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Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
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11-07-2006 15:32
From: Erin Talamasca I figured that the reason was something along those lines, but I'm curious about whether it would be possible to measure repeats per face after all. It seems the information would be available - but that's really what I don't understand.
Could you explain this to me please? Sounds like something I'm going to have to understand if this building is ever going to look any better than terrible! i can send you one if nobody did yet
_____________________
 tired of XStreetSL? try those! apez http://tinyurl.com/yfm9d5b metalife http://tinyurl.com/yzm3yvw metaverse exchange http://tinyurl.com/yzh7j4a slapt http://tinyurl.com/yfqah9u
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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11-07-2006 15:39
I'd really appreciate that Kyrah, thank you 
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