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Alpha texture help! |
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DALEK Drillon
Registered User
Join date: 20 Jul 2006
Posts: 22
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02-16-2008 03:25
Hi all i have a small problem when i alpha a texture, i m using PSP X2 and trying to make soemthing similar to how a car is built. On the edges after i alpha the texture i get a really abrupt white outline that sticks out a mile when i upload it into SL. I upload it as a TGA by the way. Can anyone tell me how i get shot of the white outline before i break my computer
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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02-16-2008 06:48
Read the article at the top of this forum, labeled "Transparency and Alpha Channels: The Definitive Guide". The info you want is talkig about how to eliminate the "halo effect".
/109/32/80851/1.html That article goes into it in great depth, for a number of applications. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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DALEK Drillon
Registered User
Join date: 20 Jul 2006
Posts: 22
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:d
02-16-2008 12:02
Thanks i should of looked there first really :/
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