Waves Lightcloud
SexBall Safety Designer
Join date: 22 May 2004
Posts: 193
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07-20-2005 17:02
For about 2 upgrades now, setting textures to like prims makes the textures jump and bleed though. like they overlap and are fighting each other. Whos on top , no iam on top
I set the next one to the 3rd place offset to stop it as in 25.002- next prim 25.001 but i know it not perfect. bugs the crap outa me.
any insight to this or a fix ?
-waves
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Elle Pollack
Takes internets seriously
Join date: 12 Oct 2004
Posts: 796
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07-20-2005 19:11
The two cases this is known to happen are: - when two prim faces are sharing the same space (fix: move one out a tenth of a meter or so...I think that's what you're describing) - When two prims (or two parts of a hollow prim) are textured with 32-bit textures (textures containing an alpha channel) (fix is to make them non-alpha)
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*********************************************** "Ya'll are so cute with your pitchforks and torches ..." ~Brent Linden SL streams a world, can you also stream a mind?
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