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Retexturing |
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Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 08:52
Hey, Uhm.. I recently brought a Natural Kani for my avatar and because I've seen so many that have been rextured I thought I would have a shot at it.. Well I tried and I don't know how to move the eyes or take them away in edit whilst I retexture the rest, so the eyes blink but are textured with the grey that I'm using.. If you understand what I mean please help me, any help would be greatly appreciated and thank you.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-08-2010 08:59
Uchi Desmoulins released the PSDs for his eyes on uchibunny.com for modders to use, but they don't seem to be there any more.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 09:01
So they don't have them for the kani avatar? o.o
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Malia Writer
Unemployed in paradise
![]() Join date: 20 Aug 2007
Posts: 2,026
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02-08-2010 09:21
You didn't make a copy of it before you started editing it? Ouch.
You could contact the creator with your sad story and see if he will take pity on you... |
Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-08-2010 09:31
OK, rereading your message, it sounds like what you need to do is this:
1: select the head. 2: click "edit linked parts" in the edit window. 3: click on just the eyes 4: select the texture tab in the edit window. 5: Adjust the "tint" you applied to the eyes back to white. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 10:04
I've made copies of the kani Head, It's just when tinting the head of the Kani it tints the eyes aswell that's my problem.. If there was a way to separate them and do it that way it would be easier.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-08-2010 10:12
Please try this:
1: select the head. 2: click "edit linked parts" in the edit window. 3: click on just the eyes 4: select the texture tab in the edit window. 5: Adjust the "tint" you applied to the eyes back to white. To tint the rest of the head and not the eyes: 1: select the head. 2: click "edit linked parts" in the edit window. 3: SHIFT-click on just the eyes to DEselect them 4: select the texture tab in the edit window. 5: Adjust the "tint" for the head as a whole. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 10:13
The tint of the eyes is already white aswell. ^^;
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Argent Stonecutter
Emergency Mustelid
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Posts: 20,263
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02-08-2010 10:15
Please look at the steps I have asked you to do, and try them. The option you are looking for is "edit linked parts".
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 10:30
One second I'll post my result.
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Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 10:30
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-08-2010 10:36
Looks like you have tinted the toroidal head section behind the eyes. Is the problem that you can't select that part to change the tint again? Or are you having problems correctly applying a texture to the surface, or what?
I would suggest going to Uchi's sim, "Curious", and asking people there for advice in-world. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 10:36
Yes I can't select that part to tint it.
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-08-2010 10:41
Yes I can't select that part to tint it. OK, there are two ways to do that. 1. You can temporarily move the eyes out of the way. Use "edit linked parts", drag the eyes up half a meter, then edit the prim behind them, then select the eyes again and use control-Z (undo) to move it back to the original place. 2. Under the advanced->rendering menu there is an option "hide selected". Enable that, select the eye prim, it will vanish. Now uncheck "hide selected" and click on the torus. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Lollita Avon
Registered User
Join date: 24 Dec 2009
Posts: 8
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02-08-2010 10:45
Just to be sure it's not the other option, what is the correct way to apply a texture to a furry head? ^^
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-08-2010 10:58
For simple changes, you can tint it. For complex changes, you can create a new texture for each and every one of the prims and apply them one by one.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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02-08-2010 11:12
Just to be sure it's not the other option, what is the correct way to apply a texture to a furry head? ^^ The most simple furry head, for example, has a solid sphere for the part with the eyes, and a "blink" script that shows 1/4 of a given texture at a time applied to the actual sphere surface. To change the eye color on those requires replacing the entire surface texture. The avatar maker has pre-made textures for that, and a limited list of colors, like "blue, brown, green, yellow", selected with a HUD or a chat command, that the script in the head swaps out the texture for you. This sort can be changed to some other color they hadn't offered only by obtaining a copy of one of the basic textures used, and altering that in Photoshop, and applying it to the part. A head like your Kani has several layers to it. This allows scripted color changes of each eye individually, to any RGB value you can imagine. The way this works is that you have an outer shell layer for eyelids, so it can blink. This blinking is usually done by prim movement. Next in is a transparent layer that has the pattern of the iris and pupils of the eye, and maybe the highlighting of the eye. The parts where you see the color of the iris is transparent. The inmost layer is usually two chopped-up sphere parts, one behind each eye, solid colored to show through the iris layer. Now, *normally* you don't change those by editing. You change them by a script command, like "/4eyeright < 132,34,200 >", which uses a script in the head to change the color of the prim inside the right eye to RGB value 132,34,200. If you try to edit that prim manually, you have to use building tricks to select the color prim, and then you can edit it. but the next time you issue the scripted command, you lose that manual edit. The ONLY times I have found a reason to manually change eye prims on a head like your Kani is A: To add or remove fullbright on the eyes, so they "glow at night" or not, or B: To eliminate the color change capability entirely, and replace the transparent iris texture with one of your own that has a fixed eye color. The reason for choice B is that this sort of eye interferes with alpha textured hair. Now, on my avatars, I DO tear the head apart and eliminate that color change. But it is NOT a simple task to do, and I would not recommend it just to make blue eyes brown, for example. Your avatar should have a scripted way to change the color of those eyes, and you should use that. If you REALLY want to see exacyly how a head can be torn apart to change almost anything, contact me in-world. It is MUCH easier to show you than to descrimbe it here. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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02-08-2010 11:15
There is no "correct way", and there's nothing significant about a furry head that differentiates it from any other object in this context. Texturing is texturing is texturing.
It's a matter of learning SL's tools: Edit Linked Parts - This enables you to select/deselect individual prims within a linkset. Expected behavior for shift-clicking applies. In other words, click a prim to select it, shift-click a second one to add it to the section, etc. To deselect a prim you've already selected, simply shift-click it a second time. Select Texture - This very poorly named feature allows you to select individual faces of prims. Again, shift-click works as you'd expect. Click to select a face, shift-click a second face to add it to the selection, shift-click an already selected face to deselect it. To apply a texture to the selection, you've got several options: 1. Use the texture picker to choose a texture, as normal. This will affect the entire selection. -OR- 2. Drag a texture out of inventory onto the texture filed in the picker. This will affect the entire selection. -OR- 3. Drag a texture out of inventory onto a prim surface. This will only one surface at a time, no matter how many you have selected. So, to affect everything but the eyes on that furry head of yours, here's how I'd do it: 1. Select the head. 2. Enable Edit Linked Parts. 3. Shift-click the eyes to deselect them. All other prims in the head will remain selected. 4. Apply your color change. If this takes 5 seconds, you're doing it slowly. Of course, this assumes the eyes are themselves unique prims, distinct fr0m the rest of the head. For heads with the eyes just painted on, the only way to change the color of the head without also changing the color of the eyes would be to modify/replace the textures, via a paint program like Photoshop. _____________________
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Argent Stonecutter
Emergency Mustelid
![]() Join date: 20 Sep 2005
Posts: 20,263
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02-08-2010 11:25
A head like your Kani has several layers to it. This allows scripted color changes of each eye individually, to any RGB value you can imagine. The Kani head is also unique in that it uses a torus rather than a sphere for the center prim and eye prim. _____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/
"And now I'm going to show you something really cool." Skyhook Station - http://xrl.us/skyhook23 Coonspiracy Store - http://xrl.us/coonstore |