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Problems with Select Texture on the Inside of a Cut Cube |
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Betty Doyle
Ingenue
![]() Join date: 15 Aug 2006
Posts: 336
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10-24-2006 12:16
I've been working on a small cottage (14 prims) using mostly cut and hollowed cubes for the walls. The probem I've come to is texturing the interior walls. I did the exterior first using select texture and adjusted everything to get the windows placed and it was a snap. I could select each face separately and it worked great. I've just moved onto the interior walls and it won't let me select the faces separately, but applies the texture to the entire interior of the cube. I've tried adjusting everything I can think of but I cannot get the inside windows to line up with the outside windows. Am I missing something? Does select texture just not work the same on an interior surface? Any help would be most appreciated.
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Morgana Aubret
Damaged Beyond Repair
Join date: 12 Jul 2005
Posts: 139
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10-24-2006 12:29
The interior of a cut cube is a single surface, which is really unfortunate. You can try adjusting your textures with that in mind or making a custom texture, but it is a problem with no quick, easy solution, sorry.
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Betty Doyle
Ingenue
![]() Join date: 15 Aug 2006
Posts: 336
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10-24-2006 13:04
I was afraid that was going to be the answer.
![]() Thanks so much for your help. |
Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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10-24-2006 14:27
The only workable solution is to make a custom texture, so the walls on the inside have the right textures in the right places. If they are all the same, such as all solid walls, or all walls with windows in the same place, just adjust the number of repeats. for a 95% hollowed cube, it's just under 4 repeats to make it perfect. Check the LSL WIKI for the exact formula.
But what if you want three plain walls and one with a window? Splice several textures together side by side. This has one unfortunate limitation. SL now limits imported textures to 1024 pixels max in any direction. So for two dissimilar adjacent walls you could make a 512 x 1024 texture, and get effectively a 512 x 512 resolution for each. But for 4, you have to drop to four 256 x 256 textures, and make a strip that is 256 high and 1024 wide. Play with it a bit, and you may make it work. I have a 9-prim cottage that I made using a hollowed cube like you're doing, with a window in just one wall. The textures are the same inside and out, with the repeats adjusted, and the two sections of walls, windowed and windowless, are seperate prims. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Betty Doyle
Ingenue
![]() Join date: 15 Aug 2006
Posts: 336
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10-24-2006 15:09
Thanks, Ceera! I will try that.
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Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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10-25-2006 07:57
Glad to help, Betty!
You may want to look at how I set the texture repeats on my Tudor Cottage Starter Home. You can get it off SL Boutique for just L$50 now. The cottage is +Mod/+Copy/No transfer, so feel free to tear it apart and learn from it. One trick I used there is that the window has a 'window frame' prim embedded in the wall, so it seems to have wall thickness when you look through the alpha-mapped window. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Betty Doyle
Ingenue
![]() Join date: 15 Aug 2006
Posts: 336
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10-25-2006 08:21
Thanks again!
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Cutter Rees
Registered User
Join date: 13 Oct 2006
Posts: 2
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So how do I do this with a railing?
10-28-2006 22:05
Ok, so suppose I have a railing I want to make, I create a 3x4x1.5 cube with 95% hollow and a cut path from 0.5 to 1.0. I apply a railing texture to the inside and outside. If I change the repeats per face for the outside to make it look right, the inside railings are grossly the wrong side. Why can you only have one repeat factor for an object, regardless of the number of faces? Or am I missing something?
Cutter |
Morgana Aubret
Damaged Beyond Repair
Join date: 12 Jul 2005
Posts: 139
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10-28-2006 22:25
I'm not sure what you are doing wrong, but each face can have a different repeat. Make sure you have the "Select Texture" button checked when you are working on individual faces.
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SuezanneC Baskerville
Forums Rock!
![]() Join date: 22 Dec 2003
Posts: 14,229
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10-29-2006 01:53
Right after you click the Select Texture box you see white circles on all the faces. Click a face and only the face you clicked on will have a white circle on it. The white circle shows you where the texture you select will appear or where the settings like repeats will take effect.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |