Derin Swenson
Registered User
Join date: 10 May 2006
Posts: 25
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05-15-2006 20:42
Greetings  First of I just want to say I'm using Adobe Photoshop CS 9.0. I've read a few tutorials, but I think they were very basic with what I need. If I have a template I can retexture all to my heart's desire but this is what I'm looking for. I'm looking to make an 8 piece Kimono set. Here is the break down of how I want place them. Undershirt (kimono top) Underpants (kimono bottom) shirt (Hakama top) Skirt/pants (Hakama bottom) belt (obi) R/L Forearm attachment (enlongated sleeves of various sizes) Wood sandal shoes or slippers I got how to make the Hakama top and bottom using Alpha patterns and the CMFF Master Template, but how does one make the undershirts, underpants, the forearm attachments and shoes....I did not find templates for those. If there is a tutorial how to do this much appreciation would help, or if someone will be willing to help me with my first big project  would get part credit and my undying gratitude hehe.
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Warda Kawabata
Amityville Horror
Join date: 4 Nov 2005
Posts: 1,300
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05-16-2006 01:12
The same templates for teh undershirt are also used for the shirt and jacket and gloves. Similarly, the same templates for underpants are used for pants and socks. I don't know where you found the hakama top though - there ain't no such thing.
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
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05-16-2006 02:47
The forearm attachements and shoes are made with Prims. There aren't templates for them, you just apply the textures the way you would for any prim. (If you need help with that, you might want to visit my in-world Texture Tutorials.) The problem, of course, is that the arm attachments won't behave like cloth at all. When your avatar straightens his arms, they'll stick out straight behind him, like blocks of wood. (Which is, essentially, what they are.) That's why you don't see many kimonos with authentic sleeves in world. The flexible prims will help some, but they still don't really fold enough to make convincing cloth kimono sleeves, IMHO. Still, you might want to go to the Preview Grid and play with them, to see if they'll be good enough for your use. Hope this helps!
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Robin (Sojourner) Wood www.robinwood.com"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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05-16-2006 08:36
I agree with Robin. While I would love to see realistic kimono sleves in SL, the current technologies don't support it. The clothing mesh can't be formed that way, and a prim sleve won't move at all right. Maybe flex-prims or particles could be used? Would still look strange, IMHO. The SL rendering engine is just too likited for some clothing forms.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Mika Muromachi
Kitsune-at-large
Join date: 31 Mar 2005
Posts: 37
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05-18-2006 10:01
Hello, Warda. I think what he may have meant was a kataginu, the flare-shouldered vest-like garment worn sometimes over a kimono... I know for the longest time I made the same mistake in naming things before I learned the proper terms.
Respectfully, Mika Kyubi (Muromachi) Kitsune-at-Large (Who wants her name of Kyubi in SL, and knows she'll never get it v.v)
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