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grimlock16 Shepherd
Registered User
Join date: 9 Nov 2007
Posts: 1
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01-17-2008 11:14
hi i was curious if anyone had a baseball cap template.
i've looked at the main 4 templates that sl provides but i don't think that head template would work for what i need.
I'm new to creating items, mainly i've only made tshirts so far but looking to explore my creations
i use gimp but i heard it won't matter i heard it can open psd files but i only really use jpgs
ty in advance
i did try to search the forums for it first but the result i got was 200 pages of threads that use the word baseball cap template so sorry if it was already posted.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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A baseball cap, in theory
01-17-2008 12:14
Hmmmmm.... I can't imagine it would be too hard to make a baseball cap, and this isn't a job for much of a template. I haven't actually had to do this, but here's what I would do ....  A simple cap is a two-prim affair -- one for the cap part and one for the bill. The cap is just a hollowed hemisphere, and the bill is a real thin cylindrical slice. Create a logo for your team using GIMP, PS, or whatever, set it on an appropriate colored background textured to look like a coarse-weave cloth, and slap it on the hemispherical prim. Link the hemisphere and the bill piece and Bingo! -- a cap, albeit a hokey one that looks like one that Donald Duck's nephews might wear. To make a more realistic bill, lay a hollow cylinder on its side, cut away most of the circumference of it, and flatten it into a gently bowed plane. Apply a texture that uses transparency to shape the leading edge of the bill so that it doesn't have dumb-looking sharp corners. This step is similar to what you would do if you wanted to make, say, a sign with rounded corners -- just draw the shape you want and make anything outside of it transparent. You can get fancier with the cap part itself by drawing radiating seams (and maybe a little pine tar(?) ) on its texture, and you can add a third prim to put a button on the top. Anything else? Oh yes, a baseball cap has a little cutout in the back and an adjusting strap. These, too, are things you draw on the texture for your cap, using transparency for the cutout. I think this method ought to work. It's all theory, of course, and I would probably think of improvements along the way if I did it myself, but why should I kill all the fun of discovery for you? Just be sure that you have permission from the copyright holder for the logo -- Major League Baseball (?) -- so you are using the logo legally.
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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01-17-2008 12:42
Just to provide context for Rolig's excellent post. The templates that you were looking at are for making clothes that are painted directly on the avatar: shirts, pants and so on. Some of these have prim components like collars or cuffs. For making hats you would most likely not be painting anything directly on the avatar, but instead making an object out of prims and then attaching that object to your skull in Second Life.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-17-2008 13:01
A baseball cap wouldn't use the clothing templates. You'd make it out of prims.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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01-17-2008 13:23
Good point, Sylvia. It hadn't occurred to me that someone might try to make a cap -- other than a yamulke for a bald guy -- as anything other than a prim attachment. Looking back at my post, though, I realize now that I should have included a minor warning about the transparent parts.
I suggested a way to make a "realistic" bill by using transparency to round its edges. That will work just fine, but you may be annoyed by the fact that the corners will look a little funny when you look at them edgewise. That's because there's no way to texture the skinny edge of the bill itself, because the edge of the bill will not be the edge of the prim. The corners of the bill, therefore, will look transparent if you look at them edge-wise. I can't see an easy way to beat that problem, except to make the bill as thin as you can so you never see much of an edge.
The other thing to be aware of is that if you make that little cutout in the back that I suggested, the transparency of the cutout may lead to an alpha sorting glitch if you wear the hat over some kinds of prim hair. This is not likely to be a problem for most guys, though, and it's only a small cutout anyway, so who cares?
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-17-2008 13:44
Another consideration. It's not possible to design a hat that will compress the hair under it. At least not one that will work with all types and styles of hair. A number of fashion designers will offer a hairstyle, and then offer the same hairstyle adapted to include some sort of hat, as part of the hair. They can then precisely control how the hair fits under the hat. If you just make a hat, most people will have to either not wear prim hair under the hat, or they will have to adjust the hat size to where it looks too big on their head.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Nerolus Mosienko
Registered User
Join date: 3 Aug 2006
Posts: 145
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01-18-2008 15:15
In my opinion, look into sculpting one. A sculpted cap could be resized to fit various amounts of fat or small heads. Would also look WAY better. A sculpted baseball cap shape would look like gold compared to the ones I've seen. I really think the regular prim-caps are lame. From what I've seen, they're all WAY too big.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-18-2008 15:46
Sculpted parts can certainly make the brim look better.
Sculpted parts won't do anything to make the hat fit over existing hair better. Hats will still look too big unless the wearer is willing to be bald under the hat. Non-prim hair can be adjusted somewhat to fit under a properly-sized hat. But most people don't have good textures for non-prim hair.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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