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Free 256x256 skin textures

Alexander Hinkle
Registered User
Join date: 11 Sep 2006
Posts: 148
10-02-2007 04:56
http://skintextures.blogspot.com/2007/10/256x256-seamless.html
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
10-02-2007 06:14
uhm, ok... is it just me or does anyone else get a blank blog entry, with a self-referential title and a bunch a of gogles ads?.... nothing there that I can see

after attempting this page in IE, I can see it.... there is something quirky going on with the css template...

thanks for the link btw, nice stuff
Brandi Lane
Registered User
Join date: 2 Apr 2007
Posts: 157
10-02-2007 06:32
EDIT:
The link worked for me. I was able to take a look at the skin textures present there and I even built up a quick "skin" just to see what they'd look like. Overal, at least for me, it's not a pleasing look. The sample is so small (256x256 but it is ultra-closeup) that when you repeat it over the size necessary to make a skin it becomes very patterny.

For the record, what I did was:
- Create a base skin color layer (2048x2048)
- Add the "skin texture" to a new layer above it
- repeat the texture
- shrink that entire thing down to 15%x15% of the original
- repeat the texture again
- desaturate and set the texture layer to overlay
- set the fill of the texture layer to 25%

Just as a note, from my experience, there is little point in fooling around iwth a real skin texture if you're not also going to use something like blender to help render it (along with a bump map). The guassian noise "textures" I used in my original skin looked about as good and were easier to create.


If you really want a "skin texture", just go ahead and take a picture of your own forearm. Conveniently, we all have skin *laughs*. And there, you'd get a much larger sample than the ones on the blog.

Hope that helps.