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Is there a transparent glass texture?

Yumi Murakami
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Join date: 27 Sep 2005
Posts: 6,860
04-04-2006 07:02
Is there a good texture to use for transparent glass (ie, that looks like glass) or just use shiny white with high transparency?
Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
04-04-2006 07:51
I'm not sure what you mean by "is there a glass texture". There are millions upon millions of them in existence. If you want to make one yourself, then depending on the look you're going for, there are hundreds of ways to make convincing glass in Photoshop (or PSP or GIMP). Everythng from frosted glass to glass block to stained glass to plain old windows, and anything else you can think of, can be manufactured pretty quickly and easily, or you can simply use a photograph of a real window. What kind of glass did you have in mind?

As for "shiny white with high transparancy", you can certainly take a blank textured object and make it transparent, and it will look somewhat like glass, but just so you know, you won't be able to give it a shine. For whatever reason, transparency always cancels out shine in SL. You can have an object be shiny or transparent, but not both. If you want your glass to seem shiny, all you can do is fake the shine with good texturing. It won't respond to the camera like a "real" shine, but it can look pretty good.
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Candide LeMay
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Join date: 30 Dec 2004
Posts: 538
04-04-2006 08:06
You can make "transparent shiny" using the invisibility prim. Just set it to shiny. Of course it's technically something else than transparency since it hides some things and avatars, but the end effect is the same.
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Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
04-04-2006 08:14
From: Candide LeMay
You can make "transparent shiny" using the invisibility prim. Just set it to shiny. Of course it's technically something else than transparency since it hides some things and avatars, but the end effect is the same.

Not sure what you mean, Candide. My experience has always been that setting the invisiprim to shiny or not only affects what it hides or doesn't hide. If shiny is on, the invisiprim won't affect other shiny objects at all. If shiny is off, it will hide the shine on those objects. Neither setting makes the invisiprim actually appear shiny itself. Are you seeing something different?
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Reitsuki Kojima
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Join date: 27 Jan 2004
Posts: 5,328
04-04-2006 08:18
From: Chosen Few
Not sure what you mean, Candide. My experience has always been that setting the invisiprim to shiny or not only affects what it hides or doesn't hide. If shiny is on, the invisiprim won't affect other shiny objects at all. If shiny is off, it will hide the shine on those objects. Neither setting makes the invisiprim actually appear shiny itself. Are you seeing something different?


Yes. I've always known about the shiny invisiprim trick. I just never use it because, well... its kinda worthless for a window or something. But yeah, a shiny invisiprim looks like a block of shiny glass.
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Chosen Few
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Join date: 16 Jan 2004
Posts: 7,496
04-04-2006 08:39
From: Reitsuki Kojima
Yes. I've always known about the shiny invisiprim trick. I just never use it because, well... its kinda worthless for a window or something. But yeah, a shiny invisiprim looks like a block of shiny glass.

You guys must be using a different invisiprim than I am.

EDIT: Reitsuki just dropped an "invisiprim" on me (thanks), and it is indeed VERY different from the one I've been using for at least the last year or so, which is Beatfox's "Invisibility Prim Refresh v1.1a". On Beatfox's the texture is completely invisible (although in the editor window it shows up as a black to white gradient), but what I'm seeing on this new one is an alpha'ed white to black cloud pattern. The only thing the two seem to have in common is that they both hide avatars. Other than that, they're nothing alike it at all.

I can't really call this new one an invisiprim since it's not invisible or anything even close to it, but it does make avatars invisible, so I guess some people might be comfortable calling it that. It is interesting how it shines though. I wouldn't exactly call it shiny glass, but it is shiny, even in the transparent parts. That's something I'd never seen before, so it got me curious. I just tested various settings on my old one, and it seems I was mistaken in what I said earlier about the shine settings. It's the bump setting that causes it to hide or unhide other shiny objects, not the shine setting. The shine setting does indeed make the invisiprim itself shiny.
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Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
04-04-2006 08:57
From: Chosen Few
You guys must be using a different invisiprim than I am.


I dropped the one I'm using on you, Chosen.
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Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
04-04-2006 10:56
It's not so useless for windows - you can claim the windows have a privacy feature :)

Beatfox's invisiprim IIRC uses two textures that are repeatedly switched with a script so sometimes you see the cloudy one and sometimes the gradient one in the texture window. However, if you see some non-transparent areas on the prim, the texture offsets/repeats got probably messed up.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-05-2006 04:32
From: Chosen Few
I'm not sure what you mean by "is there a glass texture". There are millions upon millions of them in existence. If you want to make one yourself, then depending on the look you're going for, there are hundreds of ways to make convincing glass in Photoshop (or PSP or GIMP). Everythng from frosted glass to glass block to stained glass to plain old windows, and anything else you can think of, can be manufactured pretty quickly and easily, or you can simply use a photograph of a real window. What kind of glass did you have in mind?


All the ones I've found so far have been "stained glass" or "cracked glass" or similar - I haven't been able to find, yet, one that would just look like an ordinary window. And also, most of them appear grey(?)
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
04-05-2006 06:54
A couple of things about glass: even though most window glass is too thin to see the cast, it is actually slightly green - looking at the edge of a thick glass table will show you that. Furthermore, even with modern processes it is not quite as homogenous as "blank" which means some texturing and transparency and color overlay.

I used one of my ancient generic textures (UUID 227d9860-4f2f-e7f9-6540-ee0f1eca8286) which you may use with my compliments ‚ this works best at about 2 repeats per meter. I don't know if you can get the texture from the UUID, so drop me an IM if you want it. It started life as an attempt at goldfoil but worked rather nicely for adding a little heterogeneity. As it is yellowish, it does add a "warmth" that makes it pleasant for homes, other textures may work as well or better.

I put Color overlay of 160/203/49 and pushed the transparancy to 80%. That's it.
Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
04-05-2006 09:39
Thanks!