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Animated eye textures - Options?

Ivanova Shostakovich
Fire Resistant
Join date: 1 Oct 2007
Posts: 98
12-06-2007 13:46
Is it possible, using a texture-animating script, to animate the texture of my avatar's eye. Or do I have to put my texture on a pair of prim eyes and animate that?
Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
12-06-2007 14:22
From what I understand, cuz I tried it myself, you can't script a texture on an Avatar- which includes the eyes.

So you'll probably have to do like I did an make a pair of scripted Prim Eyes, which is total Pain-In-The-Ass to line up.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
12-06-2007 14:26
Avatar eyes already do random blinks and follow where you look. But no, you can't script them to do an animated texture, like flaming irises...

Prim eyes can easily be texture animated. Furry avatars do it all the time. But prim eyes on an otherwise non-prim head will look VERY strange...
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-06-2007 16:54
Actually, if properly aligned, prim eyes with animated flames or something on them in non-prim avatar head would probably look pretty damned cool. You'll just want to make a couple of spheres that are ever so slightly larger than the actual eyeballs, and attach them to the eyes. I've put lights in eyes before, but it never occurred to me to do something animated. I'll have to play.
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
12-06-2007 18:13
I have seen some ppl with animated eyes, looked cool

and yes done via prims, no other way to do it
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Tod69 Talamasca
The Human Tripod ;)
Join date: 20 Sep 2005
Posts: 4,107
12-06-2007 20:39
From: Chosen Few
Actually, if properly aligned, prim eyes with animated flames or something on them in non-prim avatar head would probably look pretty damned cool. You'll just want to make a couple of spheres that are ever so slightly larger than the actual eyeballs, and attach them to the eyes. I've put lights in eyes before, but it never occurred to me to do something animated. I'll have to play.


OMG! I would've thought you'd have tried that one by now Chosen?:eek:
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Ivanova Shostakovich
Fire Resistant
Join date: 1 Oct 2007
Posts: 98
Thank you
12-09-2007 15:15
Thank you for all your replies and advice. Now I'll go hunt for a texture animator. I believe I saw something about that at Robin Sojourner's places.
Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
12-09-2007 17:34
Animating textures is pretty basic scripting. See
http://www.kan-ed.org/second-life/using-LSL.html#texture

I got good results with prim eyes for my bush baby which needed to be just a bit bigger than the avatar eyes. The prim eyes move from side to side, following the movement of the avatar's eyes.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-09-2007 18:21
From: Sylvia Trilling
bush baby

At the risk of diving off topic for just a minute, did you mean one of these:



or one of these:



?

One is a subhuman primate with limited intelligence. The other is not the president of the United States.






Sorry, couldn't resist that one. :D
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
12-09-2007 18:46
From: Chosen Few
At the risk of diving off topic for just a minute, did you mean one of these:



or one of these:



?

One is a subhuman primate with limited intelligence. The other is not the president of the United States.






Sorry, couldn't resist that one. :D


The one that is a subhuman with limited intelligence has no interest in what is actually happening in his world, so no, his eyes don't move.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-09-2007 20:10
Not sure why this double posted. Internet hiccup, maybe. Ignore this copy.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-09-2007 20:10
I just read a couple of articles about bush babies, since this thread got me curious about them. Apparently their eyeballs don't actually move. They move their entire heads instead.

From: http://www.krugerpark.co.za/africa_bushbaby.html


A Bushbaby's eyes cannot move in their sockets, and so the head is continually active when searching for prey.


From: http://books.google.com/books?id=bHZ0u6_I-gkC&pg=PA14&lpg=PA14&dq=bush+babies+unable+to+move+eyes&source=web&ots=0BQgFPI4W8&sig=KUFVTVsHWDQUrw33pdeuQRZ55W8


Their ability to turn their heads through 180 degrees compensates for beng unable to move their eyeballs within the sockets.


Misappropriated animation?
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Kleeky Diage
Registered User
Join date: 29 Jan 2007
Posts: 4
prim eyes?
12-26-2007 21:33
I'd never heard of that - I thought they could only be textures. How does one make prim eyes - regardless of how difficult it is - are there tutorials for this sort of thing?
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
12-27-2007 12:19
Umm.. remind me not to read the forums when I'm drinking water... :D

And yes, I do have those scripts at my Texture Tutorial, in Livingtree.

All set to go, and formatted to be as easy as possible to tweak. (No actual scripting knowledge required.)

The SL URL of the Texture Tutorials is
http://slurl.com/secondlife/Livingtree/127/99/25/?title=Texture%20Tutorials&msg=Self-paced%2C%20in-world%2C%20comprehensive%20tutorials%20by%20Robin%20%28Sojourner%29%20Wood.%20Covers%20prims%20and%20avatar%20textures.

I have a question for those of you who've made prim eyes for the human avatar.. can they be scripted to move like the Linden eyes do?
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Aki Shichiroji
pixel pusher
Join date: 22 Jul 2006
Posts: 246
12-27-2007 14:17
From: Robin Sojourner

I have a question for those of you who've made prim eyes for the human avatar.. can they be scripted to move like the Linden eyes do?


I simply attach prim eyes to the eye attachment points and position as necessary. The eyes move normally once that's done. The only problem i've come across with the prim eyes is LoD... which can be somewhat rectified by using very small spherical sculpties instead.
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Desiree Bisiani
Furniture Designer
Join date: 25 Nov 2006
Posts: 189
12-27-2007 15:04
From: Ceera Murakami
Avatar eyes already do random blinks and follow where you look. But no, you can't script them to do an animated texture, like flaming irises...

Prim eyes can easily be texture animated. Furry avatars do it all the time. But prim eyes on an otherwise non-prim head will look VERY strange...



Actually, I have an amazing pair of prim eyes from True Skinz http://slurl.com/secondlife/Lux%20Prometheus/242/45/22 . They are more real looking to me than non prim eyes and took very little adjusting. Oh...and I don't have a prim head--am just a standard female avi. Smiles.

And yes, like has been mentioned earlier, because you attach them to the eyes, they move and glance around just like your standard avi eyes do.