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Blender: Simulate SL lighting for painting textures? |
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Raz Welles
Registered User
Join date: 18 Jun 2007
Posts: 49
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01-13-2009 02:17
Hey, I'd like to be able to see my models textured in Blender the way they show up in SL. I know they both use OpenGL lighting, so, has anyone figured a way to simulate SL lighting in Blender?
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Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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01-13-2009 06:20
Even though they share the openGL function there are still a massive number of lighting variations.
The best thing I can reccomend offhand at the moment is to take some snapshots in SL of your desired lighting. Put them somewhere you can see them while your playing with your lights in Blender and match them up as best as you can. Your approach while admirable seems possibly a bit overspecialized since SL lighting is dynamic and keeps changing all the time. I would think that if you just give yourself plenty of light while your creating the textures on the clothes, like something similar to "midday" then the rest will take care of itself. Similar to if you were making clothes in real life. Good Luck! _____________________
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Raz Welles
Registered User
Join date: 18 Jun 2007
Posts: 49
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01-14-2009 23:36
Yeah midday is pretty much the default I'm going for in my lighting. By recommendation of a friend I rezzed a large white sphere and studied the shadows. It looks like there's none at all, it just drops off into a neutral light gray.
My friend suggested SL's light may just be one directional light with no self shadowing. Not quite sure how to achieve the same with Blender. |
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
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01-15-2009 02:21
Here is a tip for if you want to render light and shadows in an easier to use more intuitive environment. Check out DAZ Studio, it is free, it has a surprisingly good renderer (3delight Engine). And it is much easer to see what is going on setting up your scene as the light and
shadows and applied textures show up pre-render. You can do whatever you need to do in Blender then bring your stuff into daz for rendering. DAZ Studio Your never going to be able to come up with perfectly baked lighting and shadows for an environment like SL unless you and everyone you know keeps the sun in the same place all the time. Most people that use baked lighting just make their items look nice so that is lends a bit of realism on close inspection. Some 3d environs have native shadows but for the most part those environments do not have the all the object and terrain options that SL does. When your horizon is really just some nice pretty pictures off in the distance and not something you can fly over and through it is alot easier to do. From what I read tho the technology is coming that will make it easier to implement in large scale environments like SL. _____________________
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