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first clothing item for SL...opinions?

Chelsey Lorefield
Registered User
Join date: 19 Jun 2008
Posts: 8
06-23-2008 16:10
So, I guess you could call me a noob. I've only been on SL for around a week, but was immediately interested in the idea of creating clothes. I read a gazillion tutorials that all said to create something simple the first time, such as a t-shirt. However, I wanted to create a military style vest, so here it is! This is my first time even attempting to create a piece of clothing for SL! I'm pretty impressed with it myself, but any comments or critique would definitely help me out
thanks
chelsey lorefield


Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
06-23-2008 17:00
well as you've obviously learned straight lines can be difficult to get just right, considering some of the stretch and gather points in the mesh, you might be able to tweak them a bit by comparing the actual body mesh (on the av) to the flat mesh for the clothes template to see where things will end up (make sure you play with the body settings so you know which segments stretch)...

needs definition shading at the edges, and possibly body shading (you can find shadow and hilights in the av files in your SL directory) or if you have the software, many people bake body shadows into the clothes using Maya and the like along with their clothes design and the sl avatar...

not a bad go, especially only a week in.
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Chelsey Lorefield
Registered User
Join date: 19 Jun 2008
Posts: 8
06-23-2008 17:35
thanks for the tips
and for the shadows...can i just use the burn tool in photoshop?
Bella Posaner
Just say it how it is FFS
Join date: 8 May 2008
Posts: 615
06-23-2008 17:43
Yes it does need some straightening up, but I think it's really good for a week in, I couldn't do it and I've been here a few months, but well done.

If you learn how to make hats let me know, I need one :)
Chelsey Lorefield
Registered User
Join date: 19 Jun 2008
Posts: 8
06-23-2008 18:02
well i haven't been making clothes for a week
i've just been on SL for a week
i just started making clothes today! XDD
but i'll experiment and see if I can come up with a hat for ya
Butch Adzebills
Bold, yet beautiful
Join date: 21 Oct 2006
Posts: 269
06-24-2008 02:03
For a first attempt, it's pretty darn good :D

One thing I would suggest, though...
When you create something new and have everything right, save your basic design for use as a future template. They come in very handy.
Chelsey Lorefield
Registered User
Join date: 19 Jun 2008
Posts: 8
06-24-2008 09:29
oh wow!
that is a really good idea
thanks
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
06-24-2008 11:12
From: Chelsey Lorefield
thanks for the tips
and for the shadows...can i just use the burn tool in photoshop?


Yes, you could, Chesley. Remember, though, that burn and dodge are destructive tools. Once you have used them, you can't go back easily. Shadows, folds, wrinkles, and similar touches that make your clothing look realistic instead of like paper doll cutouts can be complex. They often take a bit of trial and error, so you need to think carefully about how to drop a trail of virtual breadcrumbs behind yourself, just in case you decide that you don't like the way things are going.

The best advice is to make flagrant use of layers, with a new experiment on each one. For shadows, folds, and whatever, create a new layer somewhere above your fabric layer and fill it with 50% gray. Set the mode to Overlay. Your new layer will seem to disappear, but it's still there. Be sure that it is the active layer, then use your dodge and burn tools on it to create any shading.

You can make as many of these shading layers as you like -- to keep your sanity, remember to use Layer Properties to name each of them -- and leave only the successful ones visible. I often create separate layers for folds on the front and the back of a blouse, bust line shading, incidental wrinkles, shadows under lapels and around buttons, etc.

When you use burn or dodge, you usually want to use a very soft brush unless you are working on a shiny fabric, and you want to set the flow parameter quite low so that you have gentle control. I often start with a rather small diameter brush at the center of a highlight or shadow and then make several overlapping brush strokes with successively larger brushes, so that the affected area feathers out gradually into the background. All of this is MUCH easier with a pen and tablet than with a mouse, BTW.

The only time that the burn and dodge tools are a bit limiting is when your fabric is either mostly white or mostly black. It's tough to burn a shadow on something that is already as black as it's going to get, or a highlight on something that is white. The easy solution is to avoid those extremes, so that your blouses and T-shirts are actually gray.

You will find links to several very good tutorials on shading in the stickies at the top of this forum, and you can discover many more with a bit of Googling.

Have fun!
Chelsey Lorefield
Registered User
Join date: 19 Jun 2008
Posts: 8
06-24-2008 16:22
that was so helpful
-huggles-
thanks
Virrginia Tombola
Equestrienne
Join date: 10 Nov 2006
Posts: 938
06-24-2008 23:37
Oh, this is such a cheap, silly trick, but put a drop shadow in on the vest outline layer (possibly above a transparent layer). Play a bit with the settings to make said shading subtle, but it does make it stand out better from the underlying shirt.
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Chelsey Lorefield
Registered User
Join date: 19 Jun 2008
Posts: 8
06-25-2008 23:40
oh wow...that is a lot simpler XDD