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Suzanna Soyinka
Slinky Slinky Slinky
Join date: 25 Nov 2005
Posts: 292
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03-15-2007 14:47
Hi Second Lifers, I've been here awhile now and I think its finally time to give something back to the community. So here you go its my SL Architectural Texturing Tutorial - Your DOOR to faster build performance. What I go over in this tutorial is how to use single textures to do multiple face details for in world architectural builds. This can not only save you some money on uploads, but it can also save sim peformance in your build. And when it comes to large architectural builds and sim performance considerations, as the owner and designer of the City of Lost Angels I feel I'm well qualified in giving advice in this area. I consider this tutorial intermediate level in nature and I hope it helps you to add more detail to your Second Life without costing you more rez time! Have fun and thank you all for everything.
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Ceres Eilde
Perpetual Novice
Join date: 10 Feb 2007
Posts: 38
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03-15-2007 15:39
Wow. So by using offset, I can wrap a texture around an entire box? Seriously? This ROCKS. I suddenly see all my anticipated texture problems melting away!
I'm not clear, though, on why your original image was 136x512. Why not just make it 128 and not have SL resize it on upload?
Thanks for the tutorial!
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Suzanna Soyinka
Slinky Slinky Slinky
Join date: 25 Nov 2005
Posts: 292
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03-15-2007 18:02
From: Ceres Eilde Wow. So by using offset, I can wrap a texture around an entire box? Seriously? This ROCKS. I suddenly see all my anticipated texture problems melting away!
I'm not clear, though, on why your original image was 136x512. Why not just make it 128 and not have SL resize it on upload?
Thanks for the tutorial! Just so I had the extra pixels for the door's side. While the door front actually still worked out to 128 pixels. As the tutorial states I severely simplified it so it was easy to understand. But by using creation resolutions smartly as I said you can texture a 50m tall building section with one texture and have multiple detail sections with no stretching or blurring of the texture.
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