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mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
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01-03-2007 19:05
Question hopefully to speed things up. I made many new hair textures and need a helpful time saver if there is one. I need to recolor many wigs and it will take a long time and need some shortcuts if there is one. Ok here goes: I need to recolor a wig that has 4 different textures on it. Say 25 prims take texture A, 25 take texture B, 25 take C and 25 take D. Is there a fast way to just replace texture A,B,C,and D with my newer textures instead going through the hair and finding each prim with that EXACT texture again? I would need to do this 4 times for each hair color (possibly 30 hair colors or more) and that would take a long time. If there is a way it would be greatly appreciated. If a wig only had 1 texture I could just click the wig and replace the entire thing 
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Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
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01-03-2007 21:57
Hello Mcgeeb! Great question! Alas, I have no answer either. I understand your pain. If anyone out there knows a shortcut, my sanity and I would be grateful as well  Best, ~Ari
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Hamncheese Omlet
what's for breakfast?
Join date: 2 Apr 2006
Posts: 79
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might have a solution
01-04-2007 07:41
I have something that might work for you with some tweaking and yes it involves scripting. It's a two fold problem because you can't use just one script. I have a proprietary method for retexturing my houses that might work for you. Please send me an email at [email=ham@marinersseasidemall.com]ham@marinersseasidemall.com[/email] or turn on private messages so we can talk further. thanks, Ham
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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01-04-2007 09:03
Script it.
Make a "master wig" that has listeners in each prim, 4 different listeners for each of the 4 color groups. In the root prim, add a control script that passes texture keys to the appropriate listeners. Probably also add a script to remove all the scripts from all the prims when it's done being used.
So you'd rez the master, tweak the root prim script (or a notecard in the root prim) to give it the 4 color keys, and issue a command to order the listeners to use the keys as required. Take a copy of the result into inventory, rez it back in'world, and issue the command to clean up the scripts. Take the cleaned wig back into inventory. Lather, rinse, and repeat for each color change.
It's tedious to set up initially, but likely far less tedious than any manual recoloring of anything that complex.
The same kind of scripting could likely be used to create a wig that changes coloring on scripted command. But for the sake of eliminating needless script proliferation, I'd say such a product would seriously have to execute a 'clean-up' to eliminate the excess scripts after the wig is recolored. Say, make a +copy/+mod/NO Trans master, that they rez in-world, drop a notecard into, and tell it to make a colored wig? Could be a cool product.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
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01-04-2007 16:42
I found a script. Now my only issue is that it changes the entire prim when I need the bottom of it to stay with the invisible texture I put on it. I tried using transparency but it only goes up to 90% which is kind of dumb. Why have it then? Other than that it would work. I don't want to walk around with hair that has weird ends on it. They need to be invisible somehow. Thanks anyways for the above posts.
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mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
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01-05-2007 06:31
OK I found a script called Hair Dye I believe on Slexchange. It took a while to understand everything but Its working now. I also found a way to do it to keep the ends of the hair prim invisible too. Now I just need to finish making a few more notecards of textures and scripts and I'm all set to make hair really fast!! Thanks!
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