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Lveran Koolhaas
Registered User
Join date: 31 Dec 2004
Posts: 37
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01-11-2007 20:54
This could be a bug but I want to post this here in case there is a fix for it. I have a texture rotating and need the texture repeated more then 1 time. I get it where i want and it looks fine then when i edit the item the texture streches back to 1x1 tile. If i edit it a few times it will revert to the multipul tile i set it at. This also happens when i rez the thing from my inventory, the texture will be streched to 1x1 tile until i edit it a few times. Any ideas?? I really need to get this solved I cant sell my item if it rezzes with the texture all screwy
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Sylvia Trilling
Flying Tribe
Join date: 2 Oct 2006
Posts: 1,117
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01-12-2007 08:40
When you say you have a texture rotating do you mean it is animated? If that is the case, it is not possible to specify repeats. You can only have 1x1.
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Enktan Gully
Registered User
Join date: 6 May 2006
Posts: 27
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01-12-2007 09:47
I have uncontrollable changing textures since more then a week now. When I changed the name or edited a selected part of an object, some of the textures their horiz and vertic ratio changed. Today right-clicking and choosing 'edit' was enough to make the textures of an object go crazy. I filed a bug report..
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Erin Talamasca
Registered User
Join date: 18 Sep 2005
Posts: 617
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01-12-2007 11:23
Horribly, horribly buggy to the point where I can't actually build at the moment. See herefor discussion, and a couple of workaround suggestions (don't work much for me though, sigh).
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Partington Gould
Registered User
Join date: 15 Sep 2005
Posts: 94
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01-12-2007 11:38
@OP
I assume you're using a rotate texture script.
I'm no scripter, but I've played with this script for both animations that would flash different sections of the same texture (as for most flickering flames you see), and for SMOOTH anims that give a rotating texture (maybe water).
I thought it was called llrotatetexture, but I've just checked the WIKI and either the page has changed or I have it wrong (I'm not inworld to check), there seems to be a lot less information there than I remember.
But, long story short, if you're using it to smoothly rotate a texture, it always sets the texture to 1x1, regardless of what you choose yourself in edit.
If anyone knows different, please post here, because I would like to know myself.
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PG - Permanently Confused and prone to Wandering
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Lveran Koolhaas
Registered User
Join date: 31 Dec 2004
Posts: 37
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01-12-2007 14:47
From: Sylvia Trilling When you say you have a texture rotating do you mean it is animated? If that is the case, it is not possible to specify repeats. You can only have 1x1. This is the script i am useing and it is my understanding that if the 4 1's in the animate texture line are 0's you can specify your texture repeats. This works for me. However i am now getting the issues i was talking about with it or if i port out of my sim and back in then the texture seems to reset itself to 1x1 again until i click on the object and then it goes back to the way i set it // anim SMOOTH Script // By Doug Linden (I think) default { state_entry() { // llSetTextureAnim() is a function that animates a texture on a face. //llScaleTexture( cell_width, cell_height, face ); llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,1,1,1,1, .45 ); // animate the script to scroll across all the faces. }
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Partington Gould
Registered User
Join date: 15 Sep 2005
Posts: 94
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01-12-2007 15:05
OK, llSetTextureAnim was the one I was thinking of, not whatever I said in my previous post. The WIKI ( http://www.lslwiki.com/lslwiki/wakka.php?wakka=llSetTextureAnim) shows you how it's used. I don't claim to be anything of a scripter, but I have played with this a bit and I think Standard Mode is whats used for things like flames. The WIKI is pretty good, but I just change numbers and see what happens 
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PG - Permanently Confused and prone to Wandering
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