Lady Extraordinaire
Registered User
Join date: 31 Jul 2004
Posts: 12
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12-19-2004 07:54
Hiya there i'm trying to make some realistic-looking clothes in photoshop for SL and was wondering if anyone could give me some detailed help on how to get it looking realistic, bearing in mind that my partner and I are fairly new to photoshop. We understand the basics of using the clothing templates provided by SL and Chip Midnight, but we are having trouble getting real-looking clothes. Can anyone advise us on how to get clothes textures 'wrapped' onto the template. We know how to copy/paste the texture, but have no idea how to 'fit' it onto the template. If anyone has any knowledge on this that they could share, it would be greatly appreciated! Many thanks, Lady Extraordinaire & Lord Fairplay 
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-19-2004 09:55
The best thing to do for starters is to upload the templates as textures and apply them to an av. Take a look at where all the lines end up. Notice things like how some of the curved lines straighten out and how some of the straight ones curve as they wrap in 3D space. Notice how some of the faces get bigger and some get smaller.
Think of the template like a world map. Ever notice that Greenland looks 3 times the size on a flat map than it does on a globe? This is because as the-3 dimensional globe is flattened onto a 2-dimensional plane, anything towards the center ends up compressed and anything towards the edges gets stretched.
The globe and the map have latitude and longitude lines which make it easy to predict how the map will distort back to correct proportions when it's wrtapped around the globe. So do the av an its templates. In cartography they're called latitude and longitude; in 3D modeling they're called UV"s, but it's all the same.
With practice, you will begin to develop an understanding of how the 2-dimensional image wraps and distorts as it curves in 3d space. Then you will be able to almost instinctively understand which parts of your 2D texture need to be compressed and which need to be expanded so everything will fit properly when in 3D.
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Luna Galatea
mystical purr
Join date: 6 May 2004
Posts: 180
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12-19-2004 10:05
yes i think what she is trying to say is how is there a way to fit and image into a shape in photoshop? i have been wondering this myself...can you use the selection tool and paste an image inside the selection, and then warp it to fit to selection? i am sure theres some way to do this, would make templates easier, but how?? if anyone knows how you can do this that would be really helpful! ty 
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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12-19-2004 10:13
From: Luna Galatea yes i think what she is trying to say is how is there a way to fit and image into a shape in photoshop? i have been wondering this myself...can you use the selection tool and paste an image inside the selection, and then warp it to fit to selection? i am sure theres some way to do this, would make templates easier, but how?? if anyone knows how you can do this that would be really helpful! ty  The Liquify filter is your friend. Get to know it well. It allows you to use an adjustable brush to push parts of the image around as if it were made of putty without smearing. It's the best tool for fitting an image to the template.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-19-2004 11:24
From: Chip Midnight The Liquify filter is your friend. Get to know it well. It allows you to use an adjustable brush to push parts of the image around as if it were made of putty without smearing. It's the best tool for fitting an image to the template. The distort tool also works very well. Use your favotite marquee tool (polygonal lasso is great) to select whatever part of the image you want to affect and then go edit->transform->distort. Now you can reproportion that section of the image.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
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Lady Extraordinaire
Registered User
Join date: 31 Jul 2004
Posts: 12
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12-20-2004 09:52
Hey guys,Thank you everso much for the help ,i shall go and try all of those things now ! wish me luck! hehe..i find that photoshop is everso hard to use,as i am fairly new to it ..but i am sure within time i shall learn it . hopefully! lol .. i'm also learning how to use poser ,and i seem to be picking that up faster then photoshop ..lol hehe once again thank you all everso much for your help! 
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Tharkis Olafson
I like cheese
Join date: 17 Nov 2004
Posts: 134
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12-20-2004 10:20
Well we can't all be super-masters of everything in SL. I have a friend who is an awesome builder, can't create images to save his soul. I myself am a decent builder, but I've been experimenting a lot lately with tattoos and other textures. I
Photoshop isn't all that difficult, but the thing about it is that there's always something new to learn. I don't even think the programmers know everything about it lol.
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