Not sure if this belongs in Texturing or Building, but I'm more comfortable in this sub-forum.
This is something that I dinked around with quite some time ago. Started in 3DS Max, took it to OBJ, did some hacking, then a little plug-in to get it into Photoshop. Basically a long and drawn-out exercise for personal edification... and just to see if I could do it because I'm a curious fellow at times.
This is a very specific and precise sculptie template. Table legs that I folded using the first LOD. You know, 16x16 or 17x17 or whatever it is. This means that it is rather inefficient because it doubles up on the verts when using 32x32 or 33x33 or whatever it is. This also means that textures won't exactly look right. But this is for edification so I don't mind the texturing problem.
In the PSD, there are two Brightness/Contrast Adjustment Layers. Using the Contrast slider in either of these will expand/contract the legs for the given axis. You can make them fat or thin. You can even do some line-factoring so the legs are square for different XY dimensions.
Mess with the Contrast sliders. Save it. Load it into Sculpty Space or Beta Grid. Poke it, prod it. Have fun with it and possibly learn something about the nature of sculpties or something.
If you want a real exercise, fix it for 32x32 or 33x33 or whatever it is. And if you can, keep it Brightness/Contrast tweakable.
BTW, it's upside down. This is how I envisioned folding it in my head so this is how I built it.
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Cheers