Clothing brushes for paint shop pro
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Scarlett Southard
Registered User
Join date: 17 Oct 2006
Posts: 28
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09-18-2008 17:16
hi i have PSP and a few brushes from deviantart, but i still need some clothing brushes, does anyone no were i can get clothing brushes from for psp?
Also just a quick question
when i make something in psp it looks great, but were i cut, like say i make a shirt, and i cut some off to give the shirt a opening at the top, when i upload it to sl it looks rubbish, what would you recommend i do to make it look better? is there a brush or something to use on the neckline/were you cut to make it look better?
thx
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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09-18-2008 17:25
I'm not sure I understand how you are "cutting" the neckline. I don't use PSP, but I have to imagine that the process of creating a shirt is pretty much the same in the common graphics programs. The shape of your neckline, sleeve cuffs, and anything else that is "cut" is determined by what your alpha channel looks like, if you are using a TGA format. If you are using PNG, it's determined by areas that you leave free of pixels. Are you doing something else?
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Scarlett Southard
Registered User
Join date: 17 Oct 2006
Posts: 28
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09-18-2008 17:29
hmm this is quite hard to explain LOL
what i mean is when u make a shirt, and you dont want the shirt to just be a bland tee, so you make it into a different kind like say you want your cleverage to show, you cut in like a semi-oval shape so it will do that, but when i upload into sl the shirt end (top of breasts) looks rubbish, so what i mean is what can i do to make it less rubbish, like do i draw a black line or something hehe hopefully that explains better
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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09-18-2008 17:46
Well, you can always decorate the edge of the neckline by adding, say, a bit of ribbing, beadwork, or embroidery....... And when you do your shading for folds and wrinkles, add just enough at the neckline to soften it and make it a bit more 3-D. Otherwise, I'm still not sure about the nature of the problem you're having. Maybe you could post a photo or a link to one?
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Scarlett Southard
Registered User
Join date: 17 Oct 2006
Posts: 28
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09-18-2008 18:01
just read another forum and found the word!
The EDGES lol
when i upload into sl the edges seem to be horrible and not 3d at all, and sometimes have a white edge which looks tacky, my alpha channel is harder as i have to paint out and if i miss one little pixel box it comes up in sl, so what i meant is, is there a brush to use on the edge is the top appears more 3d, btw i thought about embroiding or stitching or something but not sure how to do this, is there brushes to us? thanks i hope this is easier for you
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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09-19-2008 07:16
Ooooh, I see where you are going finally.... You're talking about the familiar white halo problem. You can find long, careful discussions of the topic, which shows up in this forum several times a month, by searching in the forum archives. Just type in the words "white halo" and stand back. Here's the response I posted last month.... From: Rolig Loon The problem to be solved is a white halo that appears when the transparent region created in your alpha channel overlaps an area in your design where there are no pixels on any layer. There are several ways to beat the problem: 1. Don't leave any regions in your drawing layers where there are no pixels. That is, if you were to merge all visible layers, there shouldn't be any places where you see a checkerboard pattern. This is my own preferred method. If I am making a dress, I fill one entire layer with the fabric -- I never cut pieces out -- and let the image in my alpha channel do all the trimming. That way, I know that there are NO places where the dreaded white halo can be created. 2. Create an extra layer at the bottom of your stack and fill it completely with a dark color (black or 50% gray, as Atom suggests, will work). That guarantees that there are no "checkerboard" regions where a halo can appear. This is a nice, simple method that a lot of people like. It has the disadvantage that it might leave a small DARK halo in places where light-colored parts of your design don't line up perfectly with edges of the alpha channel image. 3. Make the opaque regions in your alpha channel image slightly smaller than the areas you have drawn in your layers (or make the drawn areas slightly bigger than the non-transparent regions in the alpha channel). From a technical perspective, this is hard to do, but again it guarantees that there will always be pixels under the edge of any transparent regions in the alpha channel image. It also beats the "dark halo" problem because pixels at the edge of anything "cut out" by the alpha channel are automatically the right color. 4. "Bleed" some pixels from things you have drawn into the "checkerboard" regions next to them. This is a simple way to accomplish strategy #3. You can do it either by carefully using your smudge tool to smear pixels at the edge of your drawn regions into the empty, checkerboard space, or you can use a routine like the Flaming Pear plug-in that does it for you with a couple of mouse clicks. 5. Don't use an alpha channel at all. Create your work and save it as a PNG file with simple transparency. (Yes, you can also create a PNG file with an alpha channel. That's a different story.) This method is truly attractive to many people who don't want to mess with an alpha channel. The big limitation is that once you start making complicated designs, it's hard to keep track of what's transparent and to modify it easily. An alpha channel encapsulates all the transparency information in one place that's easy to see and easy to modify. How you choose to avoid or remove the white halo is a personal matter, influenced in part by the kind of design work you do. Once you understand why the halo is there, you can devise work methods that fit your own style --- and then join in arguments on this forum about which method is "best."  Maybe the best place to start is with the sticky on alpha channels and transparency, at the top of this forum. Then, take some time to work through Robin Wood's excellent tutorial at http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLTutSet.html. Once you've understood what's there, I think your problem will disappear. Good luck. 
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Scarlett Southard
Registered User
Join date: 17 Oct 2006
Posts: 28
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09-19-2008 14:09
ty v much! 
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LillyBeth Filth
Texture Artist
Join date: 23 Apr 2004
Posts: 489
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09-20-2008 00:52
From: Rolig Loon Maybe the best place to start is with the sticky on alpha channels and transparency, at the top of this forum. Then, take some time to work through Robin Wood's excellent tutorial at http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLTutSet.html. Once you've understood what's there, I think your problem will disappear. Good luck.  Robin taught me alphas 4 yrs ago from this very forum and I am for ever in her debt. She changed my life..literally.
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